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Television was the first big step into a visual digital media shaping many concepts that are used now in digital media.
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Introduced the concept of user interaction with digital content. It was a game of tennis with the tennis ball being a moving light that could be manipulated.
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The 1950s and 60s saw the emergence of early computer art, with artists like John Whitney Sr. and Chuck Csuri using computers to generate animations and visual effects. These pioneers explored the potential of computers for creative expression, laying the groundwork for future interactive art forms.
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Research and development in areas like augmented reality and head-mounted displays began in the 1960s, showcasing early attempts to create more interactive experiences.
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First popularized in the 1970s with Atari’s simple table-tennis simulator Pong, video games have come a long way over the past four decades. Early home game consoles could play only one game, a limitation solved by the development of interchangeable game cartridges. The rise of the personal computer in the 1980s enabled developers to create games with more complex story lines and to allow players to interact with each other via the computer compared to the 1970s.
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In the late 1970s, Warner Communications launched the first interactive television service in the United States when it introduced the QUBE system in Columbus, Ohio. QUBE offered users thirty cable channels, broken down into ten broadcast channels, ten pay-per-view channels, and ten interactive channels. Subscribers could participate in game shows, order movies or sporting events, and even vote in opinion polls.
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It became one of the first highly interactive arcade games that allowed user’s engagement to produce a unique gameplay and character design
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Making computing more accessible and paving the way for at home interactive media
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Handheld, user-controlled interactive entertainment.
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Increasing storage capacity and enabling multimedia content to be distributed more widely
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Better point and click navigation and setting the foundation for later multimedia interactivity
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Users are allowed to create interactive content via “cards” and “stacks,” multimedia authoring tools.
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Complex image editing and user creation.
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Creation of the WWW. and allowing users to access information across the internet in a more user-friendly and interconnected way
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Was capable of tracking the user's head movement in a 360-degree stereoscopic 3D environment.
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Allowed users to use multiple fingers to do different things
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User friendly interface and interactive features like sharing photos, videos, and commenting on profiles
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Allowed users to play with wired or wireless controllers which is connected to the console XBOX