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It supported that knowledge is discovered through active participation in the learning process
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Dynabook was the first handheld multimedia computer intended as a learning device
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The “Interim Dynabook” and the programming language called SmallTalk. SmallTalk was responsible for GUI (Graphical User Interface) which is responsible for allowing us to click on an icon rather than type in a command
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Constructivist learning theory supports that knowledge develops through interaction with the environment. Constructionist learning theory supports that knowledge is gained through actively creating social objects The 1980s also saw the huge technological innovations which proved to be key to the development of the relationship between m-learning and technology
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They connected technology with the learner centre approach
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Problem-based learning supports that knowledge is developed through working on tasks and skills authentic to the environment in which those particular skills would be used Socio-constructionist learning supports that knowledge is co-constructed interdependently between the social and the individual
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Schools used Computer Assisted Instructional Programmes Palm Pilot Personal Digital Assistants (PDAs) were being utilized in an educational setting
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Handheld Learning Resource studies the design of mobile devices in an attempt to create an instrument to aid “Lifelong Learning” based on the tenets of experiential and collaborative learning
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Those developing the content for the WWW utilized social theories of learning offering social-networking sites and Learning Management Systems (LMSs) that were established and implemented in schools and universities across the Western world. LMS developed to mediate web-based learning artifacts and communication between students and teachers
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Tablets or laptops with rotating screens and touchscreen capabilities become commercially available
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Wibrain B1 are introduced as smaller lighter alternatives to a laptop
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New mobile devices with incredible capabilities are developed and at a rate which makes it hard for users to keep up with the changes
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Augmented Reality 3d worlds Virtual Environment. Virtual Reality Learning Mobile Game-Based Learning Our lack of creativity is the only obstacle. If we combine creativity and technology the future of M-Learning is limitless