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School museums were created for students to have access to educational artifacts.
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More use of visual media and motion picture
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Radio broadcasting started to become more interested in instructional purposes and functions.
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Clarification of objectives through static learning helps them to be better processed and remembered; Ralph Tyler
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Large and urgent need for instructional audio-visual training techniques.
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Intensive research programs started; wanted to explore different aspects and uses of audio-visual materials were tied to learning.
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TV was created to display media for entertainment purposes.
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TV media started to be used with more of an instructional purpose, used in classrooms and other training fields.
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Computers were invented and some were used in public schools to help further education.
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Ability to program computers and other technological devices in order to have linear processes and correct responses.
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The Soviet Union launched Sputnik which pushed the US government to fund efforts to improve our math and science educational departments.
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Bloom and his colleagues were able to acknowledge a variety of learning outcomes and claimed that tests were able to measure these outcomes.
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Intended to measure how well an individual was able to perform a particular behavior.
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Gagne, Glaser, and Silvern developed models for designing instructional media, using the terms instructional design, system development, systematic instruction, and instructional system.
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Robert Gagne also reported nine events of instruction that were essential for promoting a learning outcome.
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"The Conditions of Learning" by Robert Gagne. Five domains of learning outcomes = verbal information, intellectual skills, psychomotor skills, attitude, and cognitive strategies.
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The ideological creation of "drafts" to encourage revision and formality; Michael Scriven
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Testing instructional materials after they're in their final form; Michael Sciven
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Instant growth of principals of cognitive psychology and how they could be applied to the instructional design process.
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Collection of similar views of learning and instruction requiring learners to solve complex and realistic problems through partnering, taking multiple perspectives, taking ownership, and becoming aware of the learner's role in the process.
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Gave access to many different outlets of information in a very timely manner.
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The day I was born.