Educational technology

Educational Technology: How Far We've Come and How Far We'll Go!

  • Classroom Chalkboards

    Classroom Chalkboards
    Chalkboards, considered technology performing a specific function of providing information in the front of the classroom for all students
  • Period: to

    EdTech Impacting the Classroom: THEN, NOW AND DECADES TO COME!

  • Pencils

    Pencils/notebooks were introduced to save paper and support the reuse of the information recorded.
  • 16mm Projectors

    16mm Projectors
    Introduction of technology that engages students visually!
  • Pressey Mechanical Machine

    Pressey Mechanical Machine
    Sidney Pressey unearthed the mechanical teaching machine, a mechanical device that presented materials and taught students
  • Radio

    New York City schools opened up the medium of radio into classrooms, enabling students to listen to educational programs
  • Films

    Educational films used as instructional media; first used by the military.
  • Overhead Projector

    Overhead Projector
    The overhead projector another medium instituted to engage students visually.
  • Television

    First instructional television programing implemented; an additional teacher “voice” with visuals.
  • Mimeopgraph

    The mimeograph machine invented to produce hand crank copies (blue ink) ; the beginning of mass production of lessons.
  • Electronic Computers

    Electronic Computers
    First electronic computers primarily for mathematical computation.
  • Hypothetical Memex Machine

    Hypothetical Memex Machine
    Vannevar Bush described the hypothetical Memex machine which became the foundation for hypertext systems and the WWW
  • B.F. Skinner Learning Machine

    B.F. Skinner Learning Machine
    Developed by B.F. Skinner using behavioral objectives and positive affirmation for correct responses;teachers uploaded lessons, students paced themselves
  • Photocopiers

    Replacing the mimeograph enabled multiple copies of information for students.
  • Desktop Computers

    Desktop Computers
    The huge mainframe no longer required; desktop computers introduced in schools.
  • PLATO-Programmed Logic for Automatic Teaching Operations

    PLATO-Programmed Logic for Automatic Teaching Operations
    Computer-based education system created by Donald L. Bitzer at the University of Illinois a teaching tool and one of the first successful online communities
  • CD- Compact Disc

    CD- Compact Disc
    Though CDs were produced in the '80s, concepts and prototypes were created by James Russell in 1965. Information is stored conveniently.
  • First Handheld Calculator

    First Handheld Calculator
    Invented by Texas Instruments called Cal Tech, printed out answers. Teachers were skeptical of students relying on a machine to formulate answers.
  • Micro Computers

    Micro Computers
    Late 1970's micro computers were devleoped and adopted in schools.
  • Scantron

    Michael Sokloski pioneered the Scantron machine method of testing; making assessment quicker and easier for multiple choice testing formats.
  • Apple

    Apple Inc. formed and Apple 1 model computers were donated to schools; students were excited to use this tool.
  • Graphing Calculator

    Graphing Calculator
    Calculator improved specifically to enable graphing for use in the sciences and engineering as well as primary mathematical calucation.
  • LCD Projector

    LCD Projector
    Gene Dologoff filed a patent for the LCD projector, used to display video images, or computer data on a screen or any flat surface
  • Presenter aka PowerPoint

    Presenter aka PowerPoint
    Powerpoint aka Presenter purchased by Microsoft from Apple; a concise format to disseminate information; visually engaging too!
  • Early Interactive Whiteboard

    Early Interactive Whiteboard
    Early interactive whiteboard ushered into classrooms; facilitate multisensory learning and allows students to become part of the process of learning
  • Bill Nye "The Science Guy"

    Bill Nye "The Science Guy"
    Aired on PBS-KCTS-TV in Seattle, Washington; studies proved the impact of students ability to learn and retain science information through watching the educational programs
  • World Wide Web

    World Wide Web
    The World Wide Web aka W3 aka WWW this medium provided both teacher and student access to information on a global platform
  • Universal Serial Bus aka USB

    Universal  Serial Bus aka USB
    The Universal Serial Bus (USB)invented; information is portable in a new way; students can create personalized USB drives that copy their desktop applications from their personal computer.
  • Google

    Google incorporated;the most largely used search engine in the world; supports both teacher and student in the rapid acquisition of information.
  • Blog

    Blogs launched enabling read/write web user contributions; encourages students to write and tell their own stories.
  • Web 2.0

    Web 2.0
    Term first used by Darci DiNucci in her article "Fragmented Future" focusing on HTTP hyperlinking mechanism used by many devices;primarily a change in how Web pages were designed.
  • Laptops

    Laptops became a de facto tool for teachers and students to access the internet; streaming audio and visual information on demand.
  • Apple iPod aka MP3

    Apple iPod aka MP3
    Schools uploaded books on these tools for students; especially to support struggling readers. (2017 is the last year Apple will manufacture MP3 players)
  • MySpace

    MySpace immediate connection among virtual communities including students in classrooms.
  • IEEE802.11 standards aka WiFi

    IEEE802.11 standards aka WiFi
    WiFi, a marketing term for the IEEE802.11 standards introduced in the United States; a broadband system which created a mobile society including classrooms.
  • Facebook

    Facebook an immediate connection among virtual communities including students in classrooms. Teachers can communicate directly or groups so students can communicate with each other.
  • Twitter

    Twitter launched; a great way to encourage collaboration, practice digital note-taking;also a strategy to teach concise writing.
  • Wikispaces

    Read/write website for communication among students, parents, and teachers for individual or collaborative projects.
  • YouTube

    Developed by Steven Chen, Chad Hurley and Jawed Karim. It allowed teachers to easily share free instructional videos, and view videos associated with classroom projects.
  • iclicker

    iclicker was one of the first to enable teachers to quickly poll students and get results in real time.
  • Science Technology Engineering Math aka STEM

    Science Technology Engineering Math aka STEM
    STEM programs developed in the USA; and robotics included;
    Robotics helped students communicate across different technology platforms; and develop team work.
  • iPhone 2

    iPhone 2
    Apple released iPhone 2 a smart phone; apps assist with in-class surveys, assessments, and overall student participation.
  • Livescribe

    A smart pen students can record/write then tap paper to listen to sections of the paper.
  • Classroom Computers

    Classroom Computers
    97% of classrooms had one or more computers and 93% of classroom computers had internet access.
  • Apple Ipad

    Apple Ipad
    Apple I-pad adopted by schools; it is portable and affordable for educational settings ensuring students are involved in the learning process.
  • Instagram

    Kevin Systrom and Mike Krieger launched an online photo and video sharing and social networking service; enhancing communication within schools and surrounding communities as well.
  • BYOD or Bring Your Own Device

    BYOD or Bring Your Own Device
    Fairfax Virginia instituted “BYOD” in their school district, this action provided educators the opportunity into their students’ digital world.
  • Chromebooks

    Acer Inc. and Samsung developed Samsung Chromebooks; educational impact includes low cost of the hardware, software, and upkeep; supports connect-ability to the Internet
  • Cloud Computing

    Cloud Computing
    Zhuji in Zhejiang, China's province--has installed over 6,000 3Tcloud computing terminal devices; students will use electronic devices to access all their stored work and learning resources.
  • 3D Printing Technology

    3D Printing Technology
    Invented in 1983 by Charles Hall, however in 2015 set forth in many classrooms to foster creativity, build enthusiasm and teach real-world skills.
  • Augmented Reality Glasses

    Augmented Reality Glasses
    Google released wearable technology, Augmented Reality (AR) glasses which layers data on top of what we naturally see, to engage students in real world learning experiences