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Training materials developed that took into account instruction, learning and behavior. Psychologists began looking at training as a sytem.
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“The Science of Learning and the Art of Teaching”, stated that good instructional materials, should include small steps, frequent questions, immediate feedback, and allow for self-pacing.
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Bloom coined the three domains of learning: Cognitive (what one knows or thinks), Psychomotor (what one does, physically) and Affective (what one feels, or what attitudes one has).
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“Preparing Objectives for Programmed Instruction” described how to write objectives including behaviors, learning conditions, and assessment.
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Used term “criterion-referenced measures” which tests an individual's behavior in relation to a standard, versus a whole group.
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Described five domains of learning outcomes and nine events of instruction which remain key components of design instruciton. Explained learners needed to acquire prerequisite skills before attempting larger ones.
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Emphasized trying out instructional materials with learners and revising before declaring them finalized.
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Stressed importance of presentation materials and techniques.
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Instruction beginning to be designed which utilized this tool. Drill and skill actiivites and games became very popular.
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Emphasized that learning experiences should be real world and authentic and allow the learner to construct their own knowledge.
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Developed and begins to surface as a potential online learning tool.
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Became readily available to learners, thus providing more authentic and realistic learning experiences.
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Learning opportunities can now happen anywhere at anytime and with anyone.