Content or design

History of Instructional Design

By mattaho
  • World War II

    World War II
    Training materials developed that took into account instruction, learning and behavior. Psychologists began looking at training as a sytem.
  • B. F. Skinner article

    B. F. Skinner article
    “The Science of Learning and the Art of Teaching”, stated that good instructional materials, should include small steps, frequent questions, immediate feedback, and allow for self-pacing.
  • Benjamin Bloom Taxonomy

    Benjamin Bloom Taxonomy
    Bloom coined the three domains of learning: Cognitive (what one knows or thinks), Psychomotor (what one does, physically) and Affective (what one feels, or what attitudes one has).
  • Robert Mager article

    Robert Mager article
    “Preparing Objectives for Programmed Instruction” described how to write objectives including behaviors, learning conditions, and assessment.
  • Robert Glaser

    Robert Glaser
    Used term “criterion-referenced measures” which tests an individual's behavior in relation to a standard, versus a whole group.
  • Robert Gagne Five Domains and Nine Events

    Robert Gagne Five Domains and Nine Events
    Described five domains of learning outcomes and nine events of instruction which remain key components of design instruciton. Explained learners needed to acquire prerequisite skills before attempting larger ones.
  • Michael Scriven Formative Assessment

    Michael Scriven Formative Assessment
    Emphasized trying out instructional materials with learners and revising before declaring them finalized.
  • David Merrill Component Display Theory

    David Merrill Component Display Theory
    Stressed importance of presentation materials and techniques.
  • Personal Computers

    Personal Computers
    Instruction beginning to be designed which utilized this tool. Drill and skill actiivites and games became very popular.
  • Constructivist Theory

    Constructivist Theory
    Emphasized that learning experiences should be real world and authentic and allow the learner to construct their own knowledge.
  • World Wide Web

    World Wide Web
    Developed and begins to surface as a potential online learning tool.
  • Simulations

    Simulations
    Became readily available to learners, thus providing more authentic and realistic learning experiences.
  • E-tools

    E-tools
    Learning opportunities can now happen anywhere at anytime and with anyone.