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Computers were colossal machines primarily used for scientific calculations and data processing. The idea of applying them to language teaching was a distant dream. https://youtube.com/watch?v=tTmWcGhlXqA&si=Nrn0kxf2KUm5WO3B
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Early software focused on repetitive exercises, grammar drills, and vocabulary tests.
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Shift in Focus: CALL started moving beyond drill-and-practice to include simulations, games, and multimedia.
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CALL as a Supplement: While CALL was becoming more sophisticated, it was still primarily used as a supplement to traditional classroom instruction.
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Learner Autonomy: There was a growing emphasis on learner autonomy and self-directed learning, with CALL tools offering personalized learning paths.