Tyler edlin fantasy landscape1

Endaeria

  • 100,000 BCE

    Genesis

    Genesis
  • Period: 100,000 BCE to 29,000 BCE

    Pre-Dawn Era

    Few records exist from this period, though archaeological research in pre-Giant ruins has uncovered hints at the dark and depraved events that occurred and peoples that lived in this strange and hopelessly ancient time.
  • Period: 29,000 BCE to 4300 BCE

    Dawn Age

    The arrival of Annam All-Father to Endaeria and his subsequent campaign to rid the world of aboleths and other eldritch abberrations. The All-Father oversaw the founding and flourishing of Ostoria, the empire of the First Folk. Ostoria stood as the sole major civilization on Endaeria for much of this period. Their prosperity was only interrupted by the breakout of the Thousand Year War between giants and dragons, which led directly to the collapse of Ostoria.
  • 5300 BCE

    Start of the Thousand Year War

    Start of the Thousand Year War
    The exact causes of the war are not known to exist, as many Giant records have been lost to time, but around the year 5300 VV tensions between the two colossal powers came to a head, beginning a struggle that would last a millennium and decimate the populations of both combatants as well as bystanders caught in the crossfire.
  • 4300 BCE

    Fey Colonization of Endaeria

    Fey Colonization of Endaeria
    In the wake of Ostoria's collapse and the following decline of the giants' civilization and population, a group of fey pierced the veil between the Feywild and Materia Prime for the first time in recorded history. The descendants of these settlers would become the various subgroups of gnomes, elves, and other feyfolk that live throughout Endaeria.
  • Period: 4300 BCE to 1 CE

    Age of the Fey

    The earliest eladrin settlers wasted no time in filling the power vacuum left following the fall of Ostoria. They quickly established cities across Ardeska, which would become their de facto homeland on Endaeria, and Erdost, the continent formerly occupied by the giants' empire.
    Groups further spread to more disparate regions of the world, including the frigid north Frostend and the ocean itself. These subgroups would evolve into snow and sea elves, respectively.
  • 4000 BCE

    Creation of Orcs

    Creation of Orcs
    Though the exact nature of their creation is not understood, it is thought that orcs were created by Gruumsh One-Eye as an antithesis to the fair and nimble elves, whose deity (Corellon Larethian) was his sworn nemesis.
  • 3900 BCE

    Emergence of the Dwarves

    Emergence of the Dwarves
    First contact is made between eladrin and dwarven ancestors, who carved out expansive stone cities into the mountains themselves. After an initial, brief period of warring between the races, a frigid truce was reached.
  • 300 BCE

    Man's Ascension

    Man's Ascension
    Humans' earliest civilization, Babylon grew from a relative paradise in northeast Khandar. This lush and vibrant valley, now called Elysium, is regarded as the ancestral home of humankind.
  • 1 CE

    Founding of Old Veronia

    Founding of Old Veronia
    As they expanded throughout the latter centuries BCE (VV), human kingdoms clashed with the Sylvan Imperium, the Unterreich, and Giants in Erdost and the Valhiri nomads and dragons in Khandar. King Veron I rallied the armies of man, founded the First Veronian Empire. Their strength and numbers unified, this human empire forced the withdrawal of the Imperium from much of its land. When the dust had settled, the Veronian Empire ruled over much of Khandar and southeastern Erdost.
  • Period: 1 CE to 1053

    Age of Iron

    The founding of Old Veronia and mankind's conquest of the west are the defining events of this era, a time characterized by pillaging, destruction, and bloodshed.
    Humanity's dominion was greatly challenged by the Harrowing, a series of disasters that struck Old Veronia and the eastern Empire between 1052 and 1053. The shock and destruction wrought by these disasters proved too much for Old Veronia, and the region fell to blighted ruins.
  • 215

    Annexation of Babylon

    Annexation of Babylon
    Building on the success of his father's kingdom, King Veron II expanded Veronia's borders to the northern coast of Khandar, including the ancient human homeland of Babylon. Many Babylonians welcomed the empire, but many contested and actively fought the Veronians during "the Occupation" as it was known.
  • 223

    Beginning of the Wars for the Eastmarch

    Beginning of the Wars for the Eastmarch
    Northeastward expansion of Old Veronia brought them into conflict with the staunchly isolationist Østriget dwarves. Neighborly squabbles built over time to build great animosity between them, leading to a series of bloody battles over many years that came to be known as the Wars for the Eastmarch.
  • 1052

    The Harrowing

    The Harrowing
    Between 1052 and 1053 VV, Old Veronia was struck by massive earthquakes, devastating wildfires, and outbreaks of disease that proved more than the ancient city could handle. In 1053 VV, the few remaining survivors fled the city and its surrounding region, which had been reduced to blight and ruins. The complete devastation of the capital crippled the empire, which soon fell to ruin under the stress of myriad threats from within and without.
  • 1054

    Fel Orthead Peace Accords

    Fel Orthead Peace Accords
    Humbled by the destruction of the eastern empire, King Veron VI of Veronia, High Minister Aenwyn va Faelan of the Sylvan Imperium, and Forge, and King Hjaldor Drakebrand of the Storslåttrike the began drafting a treaty to ensure lasting peace between elves and men, so that the two could more effectively combat threats that plagued them both, including orc raids, evil forces from beyond Materia Prime, and the so-called "Problem of Giants."
  • Period: 1054 to

    Age of Heroes (First Golden Age)

    During this long period of large-scale peace between the Sylvan Imperium and the Veronian Empire, it was commonplace for bands of adventurers to set off from the relative safety of the major human, elven, and dwarven settlements in search of fame and fortune. Countless tales are told of the exploits of such adventurers in this time. The intermixing of races and factions within adventuring parties led to the diversification of urban areas.
  • 1055

    Pax Endaeria

    Pax Endaeria
    The peace treaty between the Sylvan Imperium and the Veronian Empire emboldened many to brave the treacherous seas and begin exploring the world on a large scale for the first time.
  • 1056

    Valhir Triumphant

    Valhir Triumphant
    In the wake of Old Veronia's decimation and collapse, the once-nomadic tiefling tribes settled in former Veronian settlements and returned life to the region. A tiefling chieftain whose original name is lost to time took the name Celephaïs I and became the first Valhiri Queen. She established her seat of power in the heart of the Great Sand Sea of Khandar.
  • The Vanishing of Babylon

    The Vanishing of Babylon
    Because of their longstanding anti-colonial sentiment, the Babylonians never fully assimilated into Veronian society. This measure of independence was enough to allow them to survive the Harrowing but did not stop the complete and utter vanishing of the Babylon civilization in one of the most egregious unexplained phenomena in Endaeria's history.
    The area gained a fearsome reputation and was shunned for millenia.
  • First Crusade

    First Crusade
    The prosperity and adventuring spirit in the Age of Heroes combined with the small-minded intolerance of the time to allow for the founding of the first giant-slaying crusade.
    Hosts composed of soldiers from the Sylvan Imperium, the Veronian Empire, and the Dwarven Storslåttrike.
  • The Black Convergence

    The Black Convergence
    A zealous religious group calling themselves the Faithful of Blood succeed in carrying out an evil ritual that allowed free passage between Materia Prime and the Lower Planes. Opportunistic Lower Planar entities sought to claim a portion of the mortal world for themselves and tore mercilessly through any being that stood between them and total hegemony.
  • Period: to

    First Dark Age

    During a period of complex celestial alignment, a doomsday cult succeeded in opening stable gateways to the Lower Planes, ushering in an invasion of evil beings that ravaged the world. The gods of Endaeria intervened to prevent complete annihilation of their world, but the trauma of the convergence event lasted long after the planes had been separated: withering crops and livestock, waves of pestilence, and political squabbling that frequently rose to armed conflict.
  • Period: to

    Age of the Scholars

    Advances in civil engineering and social progress pulled the world out of the First Dark Age into a period defined by the achievements of its many great thinkers who contributed to our understanding of medicine, technology, and cosmology.
    The progress of this era was halted by a devastating plague that ravaged the continents of Erdost, Ardeska, and Khandar.
  • The Great Hyperborean Plague

    The Great Hyperborean Plague
    An epidemic decimated the population of Erdost. Patient zero was officially determined to be a rat stowed away on a ship out of Hyperborea, though this has been contested. The disease has since been identified as the Druid's Curse, which has been largely eliminated since the advent of urban sanitation.
  • Period: to

    Second Dark Age

    The devastation of the Hyperborean Plague threw the world back into a period of famine and conflict, as competition for scarce resources and dwindling trade opportunities brought the Sylvan Imperium, the Veronian Empire, and the Free Cities into a series of small wars.
  • Second Crusade

    Second Crusade
    As tensions rose to a fever pitch among the common folk of the Western empires, Emperor Morgauth II Veron stirred his subjects age-old hatred for the Giants to keep hold of his throne. The following months, while devastating for both the mortal and Giant populations, stimulated the people of New Veronia in particular to combat enemies both at home and abroad. During this period of swelling national pride, the Hyperborean Plague was abated, and New Veronia asserted itself as a global power.
  • The Red Exodus

    The Red Exodus
    After centuries of devastation and bloodshed, an emissary of the Giants accepted the demands of the Veronian and Sylvan emperors to abandon their ancestral homes on Erdost. The last of the Western Giants left for settlements across the sea.
    Many Giant refugees were taken in by the Khandari tieflings of the Scrublands and Sand Wastes.
  • Veronian Revolution

    Veronian Revolution
    Social disharmony that had been growing throughout the Second Dark Age was not completely quelled by the Second Giant Crusade. Anger and distrust toward the crown only grew among the peasant class, culminating in a violent and bloody overthrow of the crown.
  • First International

    First International
    The revolutionaries, after beheading the royal family and their viziers, established the First International, a transitional governing body whose singular purpose was to craft the new national government and its laws.
    A new state, the Veron Republic, was established by this congress on the founding principles of equality, liberty, and the common good of all.
  • Period: to

    The Old Republic (Second Golden Age)

    For more than 1300 years, the Veronian Republic stood as a shining example of the ideals of freedom, liberty, equality, and general "goodness."
    The democratic system of the Veronian Republic was usurped by the political maneuvering of the right-wing autocratic National Social Union, which soon threaded its agenda into a series of discriminatory and fascist laws, enforced by their jackbooted thugs.
  • Invention of the Steam Engine

    Invention of the Steam Engine
    Gnomish inventors demonstrated the usefulness of arcane crystal-powered machinery, ushering in a new age of technological and social progress.
  • Period: to

    Age of Steam and Steel

    The invention of arcane machinery opened the doors for many further inventions, including airships, firearms, locomotives, mechanical humanoids, and so much more.
  • The NSU Coup

    The NSU Coup
    The National Social Union, taking advantage of the democratic processes, seized power in the Erdostian Republic and quickly reordered the state into Neoveronia, an autocracy under the control of the party's charismatic president Harald Petr Loesung.
  • In Progress

    In Progress
    Events of the current campaign.