Gc pac gentleman

The History of Electronic Games

  • SPACEWAR

    SPACEWAR
    at MIT circa there's a group of hard core computer nerds calling themselves the tech model railroad club : wayne witanen and j. martin graetz, along with 25 year-old steve russell, they develop the idea to pit two spaceships
    with limited fuel supplies against each other in a missle duel. the program becomes 'spacewar !'
  • PONG

    PONG
    30 videogames are produced for the arcade by 11 manufacturers
  • 'SHARK JAWS'

    'SHARK JAWS'
    in 1974 atari produces another game, 'shark jaws',
    under the pseudonym 'horror games' created to avoid
    any possible legal hassles from the producers of the
    obvious inspiration for the game: universal studios'
    smash -hit movie 'jaws'.
  • TV Console 'PONG'

    TV Console 'PONG'
    in 1974 atari employees bob brown and harold lee propose a home version of 'pong',
    able to be hooked up to any tv set. IT WAS RELEASES IN 1975
  • 'SPEED FREAK'

    'SPEED FREAK'
    larry rosenthal leaves cinematronics over royalty
    disputes and sets up his own company vectorbeam.
    he designs vector game 'speed freak', released in 1977.
  • SPACE INVADERS

    SPACE INVADERS
    in 1978 the Japanese company TAITO released their first videogame 'space invaders'.
  • ATARI FOOTBALL

    ATARI FOOTBALL
    screen down
    'atari football' is released to arcades by atari in 1978,
    drowning out everything else as over-excited players slap
    its newfangled control method, the trak ball, into submission.
    also introduced for the first time is a playfield that extends
    beyond the borders of the monochrome screen, allowing
    plays to run the entire length of the simulated gridiron
  • ATARI FOOTBALL

    ATARI FOOTBALL
    released to arcades by atari in 1978,
    drowning out everything else as over-excited players slap
    its newfangled control method, the trak ball, into submission
  • GALAXIAN

    GALAXIAN
    And in 1979 they design the first ever
    colour arcade game with 'galaxian'
  • STRATVOX

    STRATVOX
    the point of the game is to try and prevent the abduction
    of planet colonists by marauding aliens, who for some reason
    have chosen a sombrero as their choice of ship design
  • PAC-MAN

    PAC-MAN
    In 1980 game designer moru iwatani designed "PUCKMAN" After changing the name to 'pac-man' in order to discourage vandals from replacing the p with an f, bally/midway releases the game in north america. the game goes on to become the most popular arcade game of all time. in fact, it's the first videogame to spawn a massive merchandising bonanza, with t-shirts, jackets, sweaters, coffee cups, stuffed dolls, bed sheets, cereal, board-games, books, towels...
  • SPACE PANIC

    SPACE PANIC
    arcade game producer universal (not the movie studio)
    gives birth to one of the most venerable categories in
    gaming history with 'space panic', the first platform game,
    released in 1981.
  • MS. PAC-MAN

    MS. PAC-MAN
    'ms. pac-man', released in 1982
  • NINTENDO ENTERTAINMENT SYSTEM (NES)

    NINTENDO ENTERTAINMENT SYSTEM (NES)
    Introduced in 1985, the NES was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and Zelda into their homes for the first time on the NES.
  • GAME BOY

    GAME BOY
    Game Boy is the most successful video game system ever released. Since its introduction in 1989, Game Boy has sold well over 150 million systems worldwide
  • SUPER NINTENDO ENTERTAINMENT SYSTEM (SNES)

    SUPER NINTENDO ENTERTAINMENT SYSTEM (SNES)
    The SNES was released in 1991 and featured 16-bit technology. More processing power meant more entertaining games which helped the SNES sell more than 49 million systems worldwide.
  • PLAYSTATION console

    PLAYSTATION console
    In 1994, Sony Computer Entertainment America (SCEA) was founded as the North America division of Sony Computer Entertainment Inc. Taking approximately four years to develop, the PlayStation® game console was introduced in the United States in 1995.
  • PPLAYSTATION 1

    PPLAYSTATION 1
    In April 1997, with nearly 4 million PlayStation® game consoles in North America, we found a way to strengthen our bond with PlayStation® owners even more
  • PLAYSTATION2

    PLAYSTATION2
    The company next set its sights on development of the PlayStation®2, which became available to consumers in November 2000. With its incredible power and the exciting, and exclusive ability to play both CDs and DVD movies
  • PlayStation®Portable (PSP®)

    PlayStation®Portable (PSP®)
    In March 2005, the PlayStation®Portable (PSP®) was launched in North America, bringing an unparalleled gaming experience to a handheld platform. PSP® offers consumers many reasons to take their entertainment on the road—whether it’s to watch a movie, listen to music, view their photos, play games or connect to the Internet
  • Wii

    Wii
    In 2006, Nintendo introduced the Wii and with it several advanced, revolutionary features. Wireless motion-sensitive remote controllers, built-in Wi-Fi capability, and a host of other features have made the Wii the best-selling latest generation console system in the world.
  • PLAYSTATION3

    PLAYSTATION3
    On November 17, 2006, Sony Computer Entertainment America revolutionized the way games are played and developed by releasing the PlayStation®3 (PS3™) . PS3™ combines one of the industry’s best Blu-ray players with built-in benefits such as Wi-Fi and an Internet browser, 160GB or 320GB of storage for photos, movies and music, free access to the PlayStation®Network and future-proofing firmware updates -- all in one device.
  • PSP®go

    PSP®go
    In 2009, we upped the ante, making it even easier for consumers to both take and download content on the road with the introduction of the PSP®go. PSP®go represents the latest evolution of the PlayStation®Portable, specifically designed for the digitally savvy consumer. The PSP®go leverages PlayStation®Network and digital content exclusively, offering 16GB of internal memory and expandable storage for all the latest in exclusive games as well as videos, music, and photos
  • NINTENDO 3DS

    NINTENDO 3DS
    On March 27, 2011 in the United States, Nintendo launches the Nintendo 3DS system, which allows users to view 3D content without the use of special glasses.
  • PlayStation®Vita

    PlayStation®Vita
    On February 22, 2012, SCEA launched the revolutionary PlayStation®Vita. Deep and immersive gaming is at the core of PlayStation’s DNA, and PS Vita is the latest embodiment of this vision. This system offers a revolutionary combination of rich gaming and social connectivity within a real world context. Wi-Fi and 3G network connectivity on PS Vita, together with various applications including Facebook, foursquare, Skype and Twitter, enable infinite possibilities for users to "encounter", "connect"
  • Nintendo DSi

    Nintendo DSi
    In April, Nintendo DSi introduced a revised portable system with two cameras and wireless access to downloadable games via the Nintendo DSi Shop. Wii Sports Resort built on the Wii Sports phenomenon and included the new Wii MotionPlus accessory, which made motion controls even more precise. Wii Fit Plus brought new options and activities to the fitness software and New Super Mario Bros. Wii brought the hand-held game to the home console. The Nintendo DS family of systems set a new all-time calen