1fiyo1

Game art history

  • Period: to

    History of video games

  • 1967 Ralph Baer - Brown Box

    1967 Ralph Baer - Brown Box
    Ralph Baer, a German television engineer, and his colleagues created the very first gaming console prototype to connect to a television. This Prototype was called the "brown box". The first game for this prototype was called chase, a game which consisted of two squares that chased each other across a screen. It was this simple concept that is marked as the beginning of the multimillion dollar industry we know today.
  • 1971- 1972 Nolan Bushnell, Ted Dabney, and Al Alcorn Atari

    1971- 1972 Nolan Bushnell, Ted Dabney, and Al Alcorn Atari
    In 1971 Nolan Bushnell and Ted Dabney created the very first arcade game called Computer Space. In 1972, Bushnell, with the help of Al Alcorn, created the arcade version of Pong. In that same year Bushnell and Dabney began the very well known company Atari Computers. Pong did not have serious art or colors, it consisted of two lines of pixels that bounced a pixel back and forth, a pixel version of the actual game pong.
  • 1975 - Atari Computers - Pong

    1975 - Atari Computers - Pong
    In 1975 came the release of pong on home console.
  • 1977 Atari 2600- combat

    1977 Atari 2600- combat
    In 1977 the atari 2600 was born. This System featured joysticks, interchangeable cartridges, colorful games, and game difficulty settings. This system is known for expanding the world of home video games to million across the world.
  • 1977 Atari 2600-Combat

    1977 Atari 2600-Combat
    Combat was the very first game for the Atari 2600. It consisted of two players battling it out with one of the three vehicles that were available, tanks and jets were two of the three. Even though you had three vehicles to choose from the tree vehicles mechanics were exactly the same. Like many of its predecessors Combat lacked in detail, but the pixels formed shapes and created a map for you to move your vehicle around on. The biggest advance is that now games are in color.
  • 1978 Taito - Space Invaders

    1978 Taito - Space Invaders
    In 1978 Space Invaders comes to the scene by a newfound gaming company in Japan called Taito. It is said that Space invaders is loosely based off of the fake war of the worlds news cast that was done around this time that caused the world to go into panic. This game consists of little detailed alien space ships trying to land on the earth and a spaceship to take them out.
  • Namco Pacman

    Namco Pacman
    Pacman was a force to be reconned with when it hit the video game world. Pacman was one of the first games to use round corners and shapes insted of square ones and introuduced the world to "cutscenes".
  • Zaxxon - sega

    Zaxxon - sega
    Zaxxon was the first game to incorporate an isometric, or 2.5D, graphic this art style was a way to give a 3D feel art style to a system that was incapaple of it.
  • Pitfall activision

    Pitfall activision
    The first action adventure game to feature multicolored animated sprites. It was one of the longest games of all the games created on the Atari 2600. Pitfall gave you the feel of a new dimension to a system that did not support it. It had a clear forground and background that gave the player the sense of actually being in the jungle.
  • Donkey Kong - Nintendo

    Donkey Kong - Nintendo
    Donkey Kong introuced the world to narrative - action based gaming. This game designed by Shigoru Miyamoto was the first arcade game to have complete narretive art within it's framework.
  • Sid Meier's Pirates! Micro Press

    Sid Meier's Pirates! Micro Press
    This game had more detailed artwork that helped the world get the sense of a relity amongst the storyline. The game featured different events such as weather and different aspects to Pirating as if you were actually doing it. The players Past choices affected his future game experiences.
  • Legend of Zelda

    Legend of Zelda
    Tntroduces different style of gameplay and more of a sense of adventuring. this game was one of the first massive adventure games to enter nintendo's well known corner.
  • Nintendo Super Mario Bros 3

    Nintendo Super Mario Bros 3
    This side scroller brought a new level of detail to the gaming industry. It featured the sense of lighting and slight shadowing.
  • Sega - Phantasy star

    Sega - Phantasy star
    Phantasy star was an extreamly unique game for it's time. It presented 2D maps over a relatively 3D gameplay area. The movements of the monsters were more sophisticated then most games of its time which made it stand out.
  • Shiny Entertainment Erthworm Jim

    Shiny Entertainment Erthworm Jim
    Earth Worm Jim played like an interactive cartoon which was very new to the video game industry. The artist created a new expression of art and animation that caught the eyes of cartoonist around the world. The game was inspired by several Classic cartoonist and animators of that time and was marked as the twilight of a new era of gaming.
  • Fallout - Inter Play

    Fallout - Inter Play
    When fallout was released it was automatically separated from other role play games of it's time for it's grewsome storyline, complex characters and dark humeor. Thhe game brout along a retrofutaristic art style that drew the player in.
  • Starcraft - Blizzard Entertainment

    Starcraft - Blizzard Entertainment
    Was one of the first startegic tower defense games to produce real - time strategy in 3D and produced unique factions. Lighting and detail in this game set a new bar for games in the future.
  • The Legend of Zelda : Ocarina of Time

    The Legend of Zelda : Ocarina of Time
    This was the first Zelda game to go into 3D in the franchise. This game set apart from all other games in the series because the creators put more emphesis on the surroundings insted of the character its self.
  • Sonic Adventures - Sonic Team

    Sonic Adventures - Sonic Team
    Sonic Adventures was the first of the sonic franchise to fully transition into the 3D world. This transition allowed Sonic Team to do so much more to the game cisually than they were capable of befor. It allowed them to create hidden passage ways and opened up a brand new world for players to become emersed in.
  • Halo 2 - Bungie

    Halo 2 - Bungie
    Halo 2 braught a new polished look to the video game industry. It is the prime Example of a well balanced game overall. It captivates the player with it's visuals and takes graphics in the video game world to new limits.
  • Fable - Lionhead Studios

    Fable - Lionhead Studios
    Fable brought a new form of gameplay to adventure games. It gave players more control over their game space and created a more realistic visual likness than any game befor it.
  • Portal - Valve

    Portal - Valve
    This game was the first attempt at Photot-realism. It created space and illusion like no other game. This puzzle game was as jaw dropping visually, as it was easy to control.
  • Flow - That Game Company

    Flow - That Game Company
    Flow broght a new style of game all together. Flow was an impressive addition to the progression of video games each artistic stage transitioned flawlessly into the next, captivating the player with it's shapes and colors.
  • Mass Effect 2

    Mass Effect 2
    Mass Effect 2 is incredibly detailed and was a powerhous visually during it's time. It has a photorealistic artstyle that left everyone in awe.
  • Beyond two souls - Quantic Dream

    Beyond two souls - Quantic Dream
    Beyond two souls introduced the world to a new age of games. It features cinematic gameplay that is so viaually compelling it makes you want to keep watching and grab some popcorn. The graphics to this game are so realistic it is almost like you are looking at actual people.
  • Tomb Raider - Crystal Dynamics

    Tomb Raider - Crystal Dynamics
    Tomb Raider was a step into a great direction for the gaming industry. This game takes gameplay into whole new heights and sets a high bar for the future games.
  • Witcher 3 - project Red

    Witcher 3 - project Red
    This game is so well balanced that if video games were actual people all other games would be envious. The future for games will bring so much more to the gaming industry that we will forget these are games.