Technology and Art Education

By MJPoz
  • 1980s-1990s

    1980s, 1990s
    Artists concentrated on manipulating imagery with the help of computer software tools. New companies like Adobe (1982) created easy to use artist software (Adobe Illustrator). It is still one of the main programs used by computer artists today. The digital manipulation of photographs with software programs like Photoshop have created a new breed of exciting contemporary artists. Andreas Gursky (b.1955) & Jeff Wall (b.1946).
  • 1980s

    “The decade of the 1980s is characterized by the coexistence of a diverse range of artistic practices,” said Sabine M. Eckmann, Ph.D., curator of the Gallery of Art. “Taken together, these different positions demonstrate the complete arrival of the postmodern in the art world.” https://source.wustl.edu/2003/12/american-art-of-the-1980s/
  • 1980s changes

    The 1980s was a decade of meteoric growth, both for the global economic system and for the art world that swung in its orbit. Cocaine, MTV, AIDS virus, the personal computer, the collapse of state-sponsored socialism: these were heady times for the neoliberal regimes installed in Deng Xiaoping’s China, Margaret Thatcher’s Great Britain, and Ronald Reagan’s United States.
  • 1983

    Wacom Modern Graphics Tablet Industry
    Creation of advanced tablets that have LCD screens. The artist draws on the tablet and the image is mirrored on a computer screen.
  • 1984

    Apple Macintosh Commercial
    The original Apple Macintosh personal computer went on sale during January of 1984. The PC was the first mass-produced Apple computer. The Macintosh was originally priced at about $2,500.00. It’s success may have been due to the iconic advertisement for its release which aired during the Super Bowl. The Ridley Scott directed Orwellian-themed “1984” ad is considered to be one of greatest commercials ever created. 
  • 1984

    Floppy Disks- a type of storage that had been around since the 1970s, composed of a thin and flexible magnetic storage medium.
  • 1984

    MacPaint developed by Apple original development team member, Bill Atkinson.
  • 1985

    Touch typing software Mavis Beacon teaches typing is popularized in schools. Students start to become familiarized with computers in the classroom.
  • 1986

    Nikon SVC Nikon introduced the first digital single-lens reflex DSLR Camera. In the art classroom, this allowed for immediate reflection on the images photographed.
  • 1988

    Lap tops are introduced and are eventually utilized as teaching tools.
  • 1988

    The Fugi DS-1P known as the first true digital camera that records images as files.
  • 1988

    1st Image Manipulation program on the Macintosh computer
  • 1988

    The first successful color printout occurred in 1977, and despite the variety of dot matrix, inkjet and laser printers available to consumers in the 1980s, color printers were usually resigned to print shops, and color copies were costly to purchase. By the late 1980s, color printers were more consumer-friendly in both their cost and technology. https://www.techwalla.com/articles/when-was-the-first-color-printer-invented
  • 1990s

    Scanners (digital capture devices). Artists that used this medium include Robert A. Mickelsen and L.J. Altvater. Check out the following site for their computer images and those of other artists. https://www.pcmag.com/feature/264970/trippy-3d-art-from-the-early-90s/5
  • 1990s

    CD-Roms become a predominant form of storage.
  • 1990

    Adobe Photoshop 1.0 becomes a valuable tool in editing.
  • 1990

    The Internet became a public entity. The internet becomes a valuable tool for storage, references and viewing the work of other artists.
  • 1991

    Smart Boards are introduced into the schools. Interactive whiteboard that uses touch detection for user input in the same way as normal PC input devices. (David Martin began Smart Company in 1987.)
  • 1994

    35% of American Public Schools have internet access. Introductions of digital video, virtual reality, and 3-D systems in the classrooms.
  • 1994

    Epson First photo quality desktop inkjet for use in homes and schools.
  • 1995

    Digital cameras are able to shoot still photos and movie footage with sound.
  • 1997

    Growth of internet expands faster than predicted.
  • 2000s

    The 2000s are a decade of rapid change in technology, Sept. 11, 2001 terror attacks, Anthrax, Tiger Woods, War on Terror, NASA Space Shuttle explosion, War in Iraq, MARS Rover confirms evidence of past water on Mars, Freedom Tower at Ground Zero, Facebook, f-22 Raptor, Apple I Tunes, Economic Recession, H1N1 virus, War in Afghanistan, Tea Party Movement, Affordable Care Act
  • 2002

    99% of American public schools have internet access.
  • 2007

    IPHONE. Steve Jobs and his team at Apple created the iPhone.
  • 2008

    Apple launched the Apple App Store.
  • 2009

    One computer for every 5.3 students in US schools.
  • 2009

    3-D Printers became available commercially between 2009-2012.
    With the price of the 3-D printers becoming more affordable, schools were able to purchase the printers.
  • 2010

    One wireless device for every 3.4 students in US schools.
    Introduction of IPad 1st generation/Steve Jobs. E-portfolios become important for documenting student work.
  • 2010s

    This decade has been full of technological growth. Due to the wars in Iraq and Afghanistan, prosthetic technology has increased. Other issues of this decade include Health Care Reform, Oil Spill in Gulf of Mexico, End of NASA Space Shuttle program, Wall St. Protests, Cars w/o drivers, 3-D printers growing living ear, Ebola, North Korea, The Scream sells for $120 million dollars.
  • 2011

    80% of children under the age of 5 use the internet daily in the US.
  • 2012

    1.5 million IPads are used in US schools.
  • 2013

    90% of students under the age of 18 have access to mobile technology.
  • 2016

    Students have computers in regular classroom settings.
  • 2017

    Apple pencils/Ipastels
  • 2018

    Smart phones now have high powered cameras with High Definition quality, cloud storage, gaming apps, integration with tablets, computers and watches.
  • 2018

    Advancement in Drawing and Painting Apps https://thetechreviewer.com/tech-tips/best-ipad-apps-drawing-painting-illustrations/
    6 amazing apps for drawing and painting