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Educational Film
Marked increase in the use of visual materials such as films, pictures, and lantern slides in the public schools. The visual instruction movement began. -
The Birth of Instructional Design
Thousands of WW2 soliders were systemically trained. -
Growth of Television
Interest in media continued with the growth of television. -
Programmed Instruction
B.F. Skinner introduced "programmed instruction". He suggested that the program should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. -
Taxonomy of Educational Objectives
Benjamin Blood developed the 'Taxonomy of Educational Objectives". Today this work is referred to as "Blooms Taxonomy". This model helps to identify the principal domains of learning. -
Instructional Technology a Process
J.D. Finn indicated that instructional technology should be viewed as a way of looking at instructional problems and examining feasible solutions to those problems. -
Learning Objectives
Robert F. Mager popularized learning objectives. -
1st Definition Approved
The definition produced by a commission established by the Dept. of Audiovisual Instruction focused on "the design and use of messages which control the learning process"(p.38).It included a series of steps that individuals should undertake in designing and using such messages. These steps include planning, production, selection, utilization, and management. -
Domains of Learning Outcomes, Outcomes, and Instruction in Research
Robert Gagne described the three domains of learning outcomes as cognitive, affective, and psychomotor. He described the five learning outcomes as verbal information, intellectual skills, cognitive strategy, attitude, and motor skills. He also described nine events of instruction in research calling it "The Conditions of Learning". -
Rise of Information Systems
The Rise of Information Systems approach to instruction was developed across military, academia, and organizations. They also started to use media such as filmstrips during this time. -
ADDIE Model
Instructional design framework that training developers use. It has five phases that are analysis, design, development, implementation, and evaluation. -
PLATO
Programmed Logic for Automatic Teaching Operation was one of the first commercialized computer assisted instructional system allowing computers to be integrated into instruction. At this time, rising interest in the principles of cognitive psychology was starting. -
Component Display Theory (CDT)
David Merrill developed CDT, which concentrates on the methods of presenting instructional materials. -
Rise of Constructivism
Constructivist theory within the field became more active. Constructivists state that learning should be "authentic" and produce real-world learning experiences that allow the learner to form, and construct their own knowledge. -
The 1st "Digital Native"
The 1st "digital natives" are born. Email has taken off. Virtual learning environments are beginning and "eLearning" becomes a widely recognized term. -
Rise of Human Performance Improvement
Performance improvement and performance support became a fast growing trend. -
Rise of Online Learning and eLearning in Business
Improved internet penetration, eLearning became more prevalent in the corporate sector. Companies were starting to use eLearning for onboarding new employees and developing new skills. Video and simulations became possible with internet bandwidth improvement. inte -
Dick & Carey Model
One of the most popular and influential ID models was created by Dick, Carey, and Carey. Curvilinear flow diagram instead of the traditional rectilinear rows of boxes connected by straight lines. -
The Latest AECT Definition
The definition statement that appears in the book is as follows: Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. -
Rise of Mobile, Social, and Blended Learning
The infusion of smart phones and tablets into corporations and homes, mobile and social learning started to penetrate the industry. -
Rise of Big Data and Learning Experience Design
The Learner Experience Design focuses on the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human centered and goal oriented way.