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First school museum opened in St. Louis, and set the way for many to follow.
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The first catalog of instructional film were published and shortly after adopted by schools
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at the time, National Education Association was found
to oversee the role of instructional design and technology -
Motion pictures began to implement sound.
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the three leading visual instructions groups merged to create one organization named DVI
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Skinner created the Behavioral learning Theory
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psychologists began adopting training as system that could developed in a number of ways.
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the Government began making instructional videos to prepare civilian for work
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Instructional videos were introduced to better train the military.
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instructional videos became a lot more common through the use of television
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A lot of instructional materials were being tested as they were being developed and set the grounds for progressing instructional designs
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Millions of dollar were invested into science and Math by the us government
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the terms "Instructional design' and or "Instructional systems" were being created by philosophers like Gagne
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Information processing theory was introduce to understand how people learn and receive information
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Robert Mager wrote one of the most influential books when it comes to instructional design
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Atkinson and Shriffin proposed that the memory system consist of 3 elements in learners, sensory, short-term, and long term.
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The cognitive information processing theory began to be adopted by different psychologist
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New Models began to surface for new instructional designs.
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US military adopted the (Branson et) Instructional design model
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The computer became more common for the public as personal computers became more popular. in addition, to the use of those computers for instructional purposes.
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During the 80's, the cognitive learning theory begins to gain attention from psychologist
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40% of all elementary schools were using computers for instructional purposes
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constructivist makes a point to focus on "real life" learning in instructional design.
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The internet is consumed by users for a variety of reasons. (social, entertainment, etc)
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Mobile device began to revolutionize and influence the way we receive information