2D Computer Graphics Timeline - Luis Garcia

  • The Start of Computer Graphics

    The Start of Computer Graphics
    In the 1950s, there were early projects (Whirlwind and SAGE for example) that introduced CRT (cathode-ray tube), as well as a light pen as an input device.
  • One of the First Video Games With Interactive Graphics

    One of the First Video Games With Interactive Graphics
    One of the first interactive video games with interactive graphics was Tennis for Two. It was created by William Higinbotham to entertain people who visited back in 1958.
  • Another Video Game with Interactive Graphics

    Another Video Game with Interactive Graphics
    Another video game that was made with interactive graphics was "Spacewar!" in 1961 by Steve Russell, a student at MIT. It was given to DEC as a copy, in which they made diagnostics on every PDP-1 before shipping it and it became an instant success as the world's very first sold video game.
  • Advancements in Computer Graphics

    Advancements in Computer Graphics
    In the early 1970s, there was a great advancement emerging with metal-oxide-semiconductor (MOS) large-scale integration (LSI) technology, which allowing a lot of computer capabilities even in small circuit chips. Ultimately this led to the development of the Tektronix 4010 computer graphics terminal.
  • Computer Graphics Gains an Audience

    Computer Graphics Gains an Audience
    In the 1980s, computer graphics were started to become more modern and be used for commercialization and adopted a larger audience, leading to more developers in the field of computer graphics. Ultimately this led to arcade games like Donkey Kong from 1981 which helped popularize it to a mass audience.
  • Definition of 2D Computer Graphics

    Definition of 2D Computer Graphics
    A form of digital art which uses 2D graphics to create a picture, usually hand drawn by a person on a computer, going through many different processes such as sketching, shading, and other different effects.