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In the 1950s, there were early projects (Whirlwind and SAGE for example) that introduced CRT (cathode-ray tube), as well as a light pen as an input device.
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One of the first interactive video games with interactive graphics was Tennis for Two. It was created by William Higinbotham to entertain people who visited back in 1958.
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Another video game that was made with interactive graphics was "Spacewar!" in 1961 by Steve Russell, a student at MIT. It was given to DEC as a copy, in which they made diagnostics on every PDP-1 before shipping it and it became an instant success as the world's very first sold video game.
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In the early 1970s, there was a great advancement emerging with metal-oxide-semiconductor (MOS) large-scale integration (LSI) technology, which allowing a lot of computer capabilities even in small circuit chips. Ultimately this led to the development of the Tektronix 4010 computer graphics terminal.
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In the 1980s, computer graphics were started to become more modern and be used for commercialization and adopted a larger audience, leading to more developers in the field of computer graphics. Ultimately this led to arcade games like Donkey Kong from 1981 which helped popularize it to a mass audience.
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A form of digital art which uses 2D graphics to create a picture, usually hand drawn by a person on a computer, going through many different processes such as sketching, shading, and other different effects.