CIS 170 Instant Education/uophelp

  • CIS 170 Entire Course

    CIS 170 Entire Course
    CIS 170 Entire Course
    For more course tutorials visit www.uophelp.com CIS170C All I Labs 1,2,3,4,5,6,7 Devry University
  • CIS 170 iLab 2 of 7

    CIS 170 iLab 2 of 7
    CIS 170 iLab 2 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary
    You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen.
  • CIS 170C iLab 1 of 7

    CIS 170C iLab 1 of 7
    CIS 170C iLab 1 of 7
    For more course tutorials visit www.uophelp.com Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
    Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
    In general, this lab will instruct you on:
    how to create a project; how to enter and save a program; how to compile and run a program; how to, given a
  • CIS 170C iLab 3 of 7

    CIS 170C iLab 3 of 7
    CIS 170C iLab 3 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary
    You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.
    Learning outcomes:
    Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the pr
  • CIS 170C iLab 4 of 7

    CIS 170C iLab 4 of 7
    CIS 170C iLab 4 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary
    You will code, build, and execute a program that simulates the dialing of a phone using functions.
    Learning outcomes:
    Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able
  • CIS 170C iLab 5 of 7

    CIS 170C iLab 5 of 7
    CIS 170C iLab 5 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary
    You will code, build, and execute two programs requiring arrays and strings. First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.
    Second program (Pig Latin): Convert words in a phrase to pig latin.
    Learning outcomes:
    Be able to explain the need for arrays
  • CIS 170C iLab 7 of 7

    CIS 170C iLab 7 of 7
    CIS 170C iLab 7 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary
    You will code, build, and execute a program that requires sequential files to create an address database.
    Learning Outcomes
    Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to cr
  • CIS 170C Lab 6 of 7

    CIS 170C Lab 6 of 7
    CIS 170C Lab 6 of 7
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary
    You will utilize classes in the design of this program.
    You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.
    Learning outcomes:
    To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the