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- growth comes through social experiences
- hands on activities connected to real-world problems -intergrate subject material Techonolgy: Wii hands on activities and creating thier own Mii; facebook/twitter:social network; wikkis and blogs, telephones, skype, youtube
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- Children go through four main stages of development -learning is cognitive through neulorolgical and social maturation -assmiliation and accodmentiaon -Technology: Wikis , wallwisher, skype (socail growth(, TV & video, blogs/pdocasts (egocentrisim) music/garage band, age approipate computer games
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- Learning as a cognitive building process -adults support learning throuhg scaffodling or help children build on what they know; adults(expert) children (novice)
- shaped by individual differences and influence of culture -Technology: video
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-Learning was activity that occurs inside the mind and can be inferred only by observered behaviors.
-behaviors shaped by "contigencies of reinforcrement" to shape desired responses: positive, negative, and punishiment
- Technology: computer games that give direct feedback for positive/negative results when praciting a skill ie. number munchers, earn points when you get a problem right, when you get it wrong your alien starts to die; Using "Senteos" within the classroom that vibrate for Q & A -
coputer driven flight simulatior trians MIT pilots
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IBM 650 computer teaches binary arithmetic in NYC
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faculty/students in universities acprss te country use mainframe systems for programing and shared utilities
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-learning shaped by providing optinal insturctional conditions and shaped by sequence of insturtional steps, learning is a building process; should be collobraiteve; must have prerequiste skills, 9 skills
- Technology: Whyville (simulation software), Wikkis -
-learning is cognitive through interaction with the enviroment
-children understand more clearly when they discover thier ineraction with enviroment
-need to explore and manipulatie opbjects
Technology: camers and video recorders to explore and capture, SMARTboard to ineteratce and manipulate, iTouch Ipod with the different explore and learn APPs -
large-scale, fedaerally funded university projects use mainframe/minicomputer systems with schools
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Learning is shaped by 8 different learning styles: linguistic, musical, logical, spatial, bodily, interapersonal, interpersonal, naturalist
- due the nature of this theory there are several different types of technology to hit all the different types of learners.... iMovies, Wikkis, Blogs, Podcasts, SMARTboards, virtual worlds, video games with educational software.. -
using desktop systems, classroom teachers begin to take back control of insturctional and administrative applications
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schools begin using computers for instruction and adiminstaion CDC President William Norce announces PLATO will revolutionize instriuction
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Arthur Luhermann coins term computer listeracy for skills in programming and using software tools
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field focuses on software publishing...
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ISTE SPONSERS CREATION OFNETS
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music can be downloaded to digital decive... books on tape could be downloard and brought into the classroom.
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issues new, updated standards for teachers, students and administorators
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Teachers no longer need overheads, can place items directl onto the doc camera
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SMART technology releases and updates interative whitebaord. Making computer screens inerative!