Swindle- Connor Brock

By groqx
  • Exposition 1- Background

    Exposition 1- Background
    Griffin is a 6th grader who makes elaborate plans to change things that he think are rong.
  • Exposition 2- Setting

    Exposition 2- Setting
    It takes place during the school year and the early summer. It mainly takes place in a neighbor hood where most people know each other.
  • Exposition 3- Characters

    Exposition 3- Characters
    The Characters are Ben, a freind of Griffin who seems wimpy, but is always seemingly brave at the most intense moments, and Griffin, who makes elaborate plans to change things.
  • Period: to

    Swindle Timespan

  • Rising Action 1

    Rising Action 1
    Griffin finds a baseball card hidden in a desk in an abandoned and condemned house, sceduled for demolition tomarrow.
  • Rising Action 2

    Rising Action 2
    Griffin and ben hurry out of the house as they hear it coming down, and take the card to "S. Wendel Polimino" at a collecting company.
  • Rising Action 3

    Rising Action 3
    Griffin goes home and listens to his parents yell about money. His father is an inventor and is relieing on his success to afford the necissities.
  • Rising Action 4 Conflict

    Rising Action 4 Conflict
    Griffin Turns on his TV and finds out that S. Wendell Polomino, the card salesman, has agred to put his card on auction starting at 200,000 dollars and it could possibly make it up to 1,000,000
  • Rising Action 5

    Rising Action 5
    After Going through a few days of not talking, ben and griffin finally make up and decide to go on with the plan and steal back the card.
  • Rising Action 6

    Rising Action 6
    Ben and Griffin get the Gaurd Dog trained by a girl named Savannah. They then start the plan and right in the heat of the moment, Ben falls Asleep.
  • Rising Action 7-Conflict

    Rising Action 7-Conflict
    Ben Finaly wakes up, and they completely follow out the plan to the last detail, except one thing...the card and safe is missing.
  • Falling Action 1

    Falling Action 1
    They come up with a plan and get together with a group of Freinds to break in.
  • Falling Action 2

    Falling Action 2
    After scoping out the area, adding to the plan, and making freinds with seniors, the group get into the house.
  • Falling Action 3

    Falling Action 3
    The Climber of the group helps everyone climb into the house, but once inside, the only way out is destroyed and the climber gets a sprained ankle.
  • Falling Action 4

    Falling Action 4
    While the Computer Genius tries to find a way out of the house, Griffin finds the safe, and Savannah finds the second Guard-dog.
  • Falling Action 5

    Falling Action 5
    The Genius gets a way past the alarm, and the group can't find the card.
  • Resulution 1

    Resulution 1
    The group end up finding the card in a turkey breast, and they end up getting caught.
  • Resulution 2

    Resulution 2
    After finding out that the card was origionaly in an abandoned house, the authorities give it to a rightful owner.
  • Resulution 3

    Resulution 3
    Since she alredy had money, the woman who gets the card signes it over to the group, however all the money goes to the bully of the group.
  • Resulution 4

    Resulution 4
    As well as being happy with what they had done, Griffin's family got enough money to not move, as well as alot of attention for his dad's new Inventions.