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The Invention of Wearable Technology

  • Invention of Virtual Reality

    Invention of Virtual Reality
    The first form of Virtual Reality was invented in 1957, however many companies have created updated forms of this technology that have higher quality imaging and advanced technology. Virtual Reality has the capability to give students hands-on experience to better interact with a specific object or concept in the classroom environment. Virtual Education in Education
  • Invention of Garmin

    Invention of Garmin
    Garmin was initially invented in 1989 as an an activity tracker, however updated models offer extended applications, such as a built-in heart rate and GPS tracker. Garmin has the ability to provide a cost-effective health tracking device used in PE classes and for monitoring students' health in the classroom when a nurse may not be readily available. Garmin Steps in the Classroom
  • Invention of GoPro

    Invention of GoPro
    The GoPro was created specifically as a more convenient, small device able to capture quality action photos, which stemmed from the inventor's hobby. The GoPro has the capability to offer a camera fo teachers and/or students to wear at school that can capture a lesson, student behavior, or other necessary events. GoPro is Not Just a Toy! It's an Educational Tool!
  • Invention of FitBit

    Invention of FitBit
    The FitBit was one of the first wearable technologies of basic health tracking apps, but evolved into a more complex device that is in comparison to the Apple Watch. The FitBit has the capability offers similar, but less apps compared to the Apple Watch, which could offer a less distracting option allowed for students to use in the classroom at half the cost. What a Higher Education Can Learn from FitBit
  • Invention of KeyGlove

    Invention of KeyGlove
    The KeyGlove was invented for handicap users as a glove-based input device to provide full mouse/keyboard control. The KeyGlove has the capability as a wireless glove to offer all students the ability to operate computers as a wearable, wireless, and innovate device to enhance leaning. A Gaming Glove that's Fast Enough for Pros
  • Invention of Oculus Rift

    Invention of Oculus Rift
    Oculus Rift was invented as a digital entertainment technology. Oculus Rift has the capability for students in the educational experience for visual learning, and not just in the gaming experience. Oculus is Bringing Rift and VR Headsets to Classrooms
  • Invention of Google Glass

    Invention of Google Glass
    The Google Glass was invented as a wearable technology that features a head-mounted display in the form of eye glasses. The Google Glasses is a hands-free device that allows an individual to access the internet browser, camera, and apps. The Google Glass enables students and teachers to search, record, or answer questions by voice command. GoogleGlass Useful for Education
  • Invention of AutoGrapher

    Invention of AutoGrapher
    The AutoGrapher was invented as a hands-free, wearable, digital camera that is worn around the neck. The AutoGrapher has the capability to allow students to capture direct notes to ensure complete note-taking required for learning and studying, specifically in Mathematics. Integration of Autograph Technology for Learning Algebra
  • Invention of BellaBeat Leaf Urban

    Invention of BellaBeat Leaf Urban
    The BellaBeat Leaf Urban was invented as smart jewelry camouflaged by a solid pendant to monitor health. This device has the capability for specifically women, to detect sleep, stress, breathing, periods in women, and offer break reminders as a less distracting device for students who are required to keep close tab on their health. BellaBeatLeaf's New Wearable and App to Help Women Tackle Stress
  • Invention of Muse

    Invention of Muse
    Muse was invented as a brain sensing headband. This device has the capability to track students' brain activity onto a computer or iPhone to detect activities needed to keep students focused and engaged. This technology developed a lead in analyzing data to support and enhance student learning. Muse Brain Sensing Headband
  • Invention of Apple Watch

    Invention of Apple Watch
    The Apple Watch came out as the first wearable technologies on the market. The device is worn throughout the day to track health, activity, communication, and provide access to a wide range of apps. The Apple Watch proves its capability in education by offering apps in PE and health, showing educational notifications, timing tests, and enhancing self-regulated independent learning. Apple Watch in Education