The History of Digital Art

  • Experimenting with Digital Art

    Experimenting with Digital Art
    'Hommage à Paul Klee 13/9/65 Nr.2' was created by Frieder Nake, using a plotter. A plotter is a mechanical device that holds a pen or brush and is linked to a computer that controls its movements. He choose to use Paul Klee's 1929 painting for his creation and it was one of the most complex algorithmic works of its day.
  • One of The First Truly Digital Works of Art

    One of The First Truly Digital Works of Art
    Leon Harmon and Ken Knowlton created this digital image by scanning a photograph and republishing the image. They took a photograph of a nude woman and changed it into a picture composed of computer pixels. Their piece is titled Computer Nude (Studies in Perception I).
  • Experiments in Art Technology

    Experiments in Art Technology
    Engineers Billy Klüver and Fred Waldhauer and artists Robert Rauschenberg and Robert Whitman formed an organization which encouraged the collaboration between art and technology, called Experiments in Art Technology (E.A.T). The organization brought together engineers and artists to create performances that incorporated pioneering technology in video projection, wireless sound transmission and Doppler sonar.
  • Exploring Technology

    Exploring Technology
    Allan Kaprow created a work called Hello. Centered around several locations in Boston, he used TV cameras and sound systems to let people in the different places talk to one another. Then Kaprow, from the main control center at the station, would turn the sites on and off, manipulating who could talk to anyone else at a given time. It was one of the first artworks to use television technology to make art.
  • Computer Programming

    Computer Programming
    More artists began learning how to program themselves for their artworks instead of relying on collaborations with computer programmers. As well, more artists that were venturing into computer artworks had traditional art background opposed to the mathematical or scientific backgrounds as the previous pioneering artists.
  • Digital Art in Schools

    Digital Art in Schools
    In the early 1970s, the Slade School of Art, University of London, established what was later called the 'Experimental and Computing Department'. This school was one of few that attempted to fully integrate the use of computers in art into its teaching curriculum during the 1970s.
  • Computers in Homes

    Computers in Homes
    In the late 1970s, both Apple and Microsoft made their appearances and were some of the first personal computers. PCs were becoming more affordable and smaller, making them ideal for household use. As well, inkjet printers developed, making them the cheapest method of printing in colour. With these new mediums, the type of art being produced started to change. Much of the new type of work at this time demonstrated 'computer aesthetic'.
  • The Term "Digital Art" Used For The First Time

    The Term "Digital Art" Used For The First Time
    The first use of the term "digital art" was when computer engineers devised a paint program which became known as AARON, a robotic machine designed to make large drawings on sheets of paper placed on the floor. AARON was used by the pioneering digital artist Harold Cohen at the time.
  • Amiga Experiments For Commissioned Digital Work

    Amiga Experiments For Commissioned Digital Work
    Warhol became a Commodore representative, creating digital art on an Amiga 1000 to help advertise the computer. His 28 digital “experiments” were nearly lost until 2014. Artist Cory Arcangel worked with the Warhol Museum and the Carnegie Mellon University Computer Club to recover the files. These four digital Warhols have never before been seen in their native environment: a vintage Amiga. Warhol Museum visitors will soon be able to view these artworks.
  • Improvements in Technology

    Improvements in Technology
    Thanks to improvements in digital technology, it was possible to download video onto computers, allowing artists to manipulate the images they had filmed with a video camera. This gave artists a creative freedom never experienced before with film, allowing them to cut and paste within moving images to create visual collages.
  • What is Digital Art Video