-
EA Sports added over 40 national sides, fully integrated seasons, set piece selections, increased physical contact, new facial animations, shielding ability and tougher tackling to FIFA 2000.
-
EA Sports finally got a license to further detail the kits of the teams and use actual team emblems in FIFA 2001. For the first time gamers could see the emblem and kit of their favorite teams in the game.
-
FIFA 2002 introduced power bars to not only shooting, but for passing as well. Also, EA Sports made the dribbling less consistent in order to make dribbling take more skill. More teams were added to the roster once again.
-
In FIFA 2003, EA Sports ditched the old graphics and completely redid them with the most realistic looking players and kits ever seen. EA Sports added a TV-style broadcast package that gave highlights at half-time and full-time, as well as comprehensive analysis to this version.
-
EA Sports added just a few more features to FIFA 2004. For the first time, gamers could control two players at once in order to open players up for passes. Additionally, EA Sports added second-tier teams for a greater variety of teams to choose.
-
EA decided to release FIFA Football 2005 a few weeks earier than usual in order to get a head start on sales against their competitor Pro Evolution Soccer. The biggest difference compared to previous titles in the series is the inclusion of first-touch gameplay which provides gamers with the ability to perform "real-life" tricks and passes.
-
With FIFA 2006, drastic changes were made. Developers made a complete overhaul of the game engine for this installment of FIFA, claiming a dramatic increase in the control of play, having rewritten more than half the game's code.
-
FIFA 07 was the first FIFA game available on XBOX360. EA Sports completely redid the game engine for the XBOX360 version from scratch, but kept the same one for other systems.
-
In FIFA 08, EA Sports added several more leagues and teams for a wider selection. Also, the "Memorable Moments" were taken out of the game. For the first time, an XBOX (not XBOX 360) version was not created.
-
FIFA 09 offered many new online features, which many games were turning towards at the time. Some of the features included 10 v 10 "Be A Pro" online play and "Adidas Live Season," which changed players' rankings based on their real-life play that week.
-
The greatest addition to FIFA 10 is the "360 Degree Dribbling Control" feature. Players were now able to move at any angle on any point on the field instead of the old 8-direction movements. Additionally, there was now a new "Manager Mode" with an assistant manager position. More leagues were added, too, making the count 50 stadia and 31 leagues available to use.
-
FIFA 11 didn't feature many new game modes, but it features arguably the most important addition to the EA Sports FIFA series: Personality+. Personality+ takes the skills of individual players and applies them even more deeply into gameplay. The link below explains it in more detail.
-
FIFA 12 offered plenty of new features and game modes. EA Sports added enhanced dribbling, defending, and artificial intelligence into the gameplay as well as a new player impact engine and more realistic injuries.
-
FIFA 13 is the most anticipate FIFA game of all time (thus far). The blockbuster game features new "Attacking Intelligence," "Complete Dribbling," and "First Touch Control" within gameplay, making a drastically more realistic game to even out the playing field between gamers.
-
Characters or places faces are becoming much more recongizable.
-
This is easily the best FIFA that has ever been created everything is so realistic and it is very easy to tell the differences between the players. The evolution of FIFA has come a long way and I hope that it keeps getting better and better.