Lesson-1

  • The First Animation

    The First Animation
    The first animated movie was "Humorous Phases of Funny Faces" made by J. Stuart Blackton
  • Father of Animation

    Father of Animation
    The father of animation was J. Stuart Blackton, a British filmmaker who created the first animated film in America.
  • Who invented Cel Animation

    Who invented Cel Animation
    Earl Hurd invented cel animation with John Bray in 1915.
  • First form of animation

    First form of animation
    The first form of animation was drawn and machines were used to make it show in motion.
  • Computer Animation first used

    Computer Animation first used
  • 12 principles of animation Cont.

    4) Straight ahead action and pose to pose-Straight ahead action involves drawing frame-by-frame from start to finish. If you're looking for fluid, realistic movements, straight ahead action is your best bet.
    5) follow through and overlapping action-not everything on an object will move at the same rate.
    6) slow in and slow out-It will start moving slowly, before gaining momentum and speeding up.
    7) Arc- Most objects follow an arc or a path when they're moving.
  • 12 Principles of Animation Cont.

    8)Secondary Action-support or emphasize the main action going on within a scene.
    9)Timing-if you move an object more quickly or slowly than it would naturally move in the real world
    10)Exaggeration-characters and objects to make them more dynamic
    11)Solid Drawing-You need to understand the basics of drawing.
    12) Appeal-Your characters, objects, and the world in which they live need to appeal to the viewer.
  • 12 principles of Animation

    12 principles of Animation
    the 12 principles was made byOllie Johnston and Frank Thomas.
    1) squash and stretch- it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.
    2) Anticipation-prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.
    3) Staging-prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.