How Gaming Has Developed

  • cathode ray tube amusement device

    gamefirst game ever
  • Period: to

    Gaming History

  • chess --->

  • boucing ball program

    Charley Adama created a "Bouncing Ball" program for MIT's Whirlwind computer.[2] While the program was not yet interactive, it was a precursor to games soon to come.
  • NIMROD

  • OXO / tictactoe

  • Tennis for Two

  • Mouse in the Maze

    it was a mouse in a maze
  • Spacewar

    In 1961, MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen created the game Spacewar! on a DEC PDP-1 mini-computer which also used a vector display system.[1][10] The game, generally considered the first Shooter game,[citation needed] spread to several of the early mini-computer installations, and reportedly was used as a smoke test by DEC technicians on new PDP-1 systems before shipping, since it was the only available program that exercised every aspect of the hardware.[13] Russell
  • Odyssey

    In 1966, Ralph Baer resumed work on an initial idea he had in 1951 to make an interactive game on a television set. In May 1967, Baer and an associate created the first game to use a raster-scan video display, or television set, directly displayed via modification of a video signal – i.e. a "video" game.[15] The "Brown Box", the last prototype of seven, was released in May 1972 by Magnavox under the name Odyssey. It was the first home video game console.[1]
  • Galaxy Game

    In 1971, Bill Pitts and Hugh Tuck developed the first coin-operated computer game, Galaxy Game, at Stanford University using a DEC PDP-11/20 computer; only one unit was ever built (although it was later adapted to run up to eight games at once).[16]
  • Computer Space

    Two months after Galaxy Game's installation, Computer Space by Nolan Bushnell and Ted Dabney was released, which was the first coin-operated video game to be commercially sold (and the first widely available video game of any kind, predating the Odyssey by six months). Both games were variations on the vector display 1961 Spacewar!; however, Bushnell and Dabney's used an actual video display by having an actual television set in the cabinet.
  • Pong

    Pong, also by Bushnell and Dabney, used the same television set design as Computer Space, and was not released until 1972 – a year after Computer Space.