Final Fantasy Graphics

  • Final Fantasy

    Final Fantasy
    Released in Japan for the Famicon in 1987 and not in America until July 12, 1990 for the NES, it has later become known as Final Fantasy I and has been re-released multiple times for multiple platforms. This 8-bit game came on a 250KB cartridge and the graphics consisted of (very obvious) pixels and sprites.
  • Final Fantasy IV

    Final Fantasy IV
    This game was released in Japan on July 19, 1991 and in America on October 19 later that year. Final Fantasy II and III were not released in America (until recently), so IV was renamed to Final Fantasy II to keep the series consistent in the US. This game came on a 1MB cartridge and still used pixels and sprites, so the graphical leap wasn't huge. But this one was made for the SNES, which took games to 16-bit, allowing for much more detail.
  • Final Fantasy VII

    Final Fantasy VII
    Final Fantasy VII was released January 31, 1997 in Japan and August 31 the same year in America. It was made for the original PlayStation and came on 3 CDs. FFVII took the biggest step in graphics from the previous game, take the Final Fantasy series into 3D with Polygon character models and (at the time) absolutely stunning FMVs.
  • Final Fantasy X

    Final Fantasy X
    Released in Japan on July 19, 2001, and in the US on December 17, 2001, Final Fantasy X really jumped ahead in 3D progress. FFX came out on a single DVD for the PlayStation 2. This upgraded console was made to handle real-time 3D graphics, and Squaresoft took full advantage of it. Final Fantasy X featured much smoother, believable 3D characters with real-time facial expressions and motion-captured animations running around in fully rendered 3D environments.