Computer history

  • Z1, the first electromechanical computer

    Z1, the first electromechanical computer
    Built by Konrad Zuse (1910–1995). In 1936, this German engineer built, from relays that performed the calculations and data read on perforated tapes, the Z1. Zuse tried to sell the computer to the German government, which disregarded the offer, as he could not assist in the war effort. Zuse's projects would come to a standstill during the war, giving Americans a chance to develop their computers.
  • Creation of E.N.I.A.C

    Creation of E.N.I.A.C
    During World War II, the American army urgently needed artillery tables to set up its weapons. These tables until then were made in a long way by mathematicians considered "human computers", and for that delay it was necessary a machine that could do this in a faster way, the E.N.I.A.C.
  • IBM 7030

    IBM 7030
    Also known as Stretch, was IBM's first transistorized supercomputer. It was the fastest computer in the world at its time
  • Altair 8800

    Altair 8800
    It revolutionized everything that was known as a computer until that time. With a size that easily fit on a table and a rectangular shape, it was also much faster than previous computers. The project used Intel's 8080 processor, a fact that provided all this performance.
  • Apple I, the first Apple computer

    Apple I, the first Apple computer
    it was a primitive personal computer, designed by Steve Wozniak for his own use. Until a friend of his, Steve Jobs then had the idea of selling the computer. Unlike other computers made at that time, which were sold in the form of kits, the Apple I was a fully assembled printed circuit board, containing about 30 chips. However, to get a working computer, users had to add a case, power supply, keyboard and monitor.
  • Computers today

    Computers today
    They are much more complex and sophisticated machines, being able to process multiple instructions per second, they are very reliable and versatile. The power of these machines allows us to watch movies, play games and keep in touch with friends and family, as well as assist in learning and assist in the most diverse tasks.