-
Time divests seven powers to the Valar and leaves his herald.
-
This is the first age characterized by primordial power and great danger where most of the building blocks of the universe were set in place.
-
This tower is the scaffold that the planar cosmology is built around.
-
The elemental outlands, Avalentia, the Feywild and the Shadowfell added.
-
These are spirits who the Valar allow to enter once they submit their power to the laws of Avalar.
-
The Titans were many powerful nigh immortal creatures often that could transform in shape, that were the first life in Avalar
-
They are made in the seven heavens and seven hells and kept there as a safeguard against the Titans.
-
These are Humans, Elves, Dwarves, Dragonborn and Merfolk. All were based on a less powerful mortal versions of Titans.
-
Alatar after befriending Manwé is killed by an arch-giant, but Manwé saves him ascending him to become the first Maiar.
-
The War for the Dawn starts as the Celestials and Fiends are released to make the world habitable for the mortal races as the Titans are too numerous and powerful for them to coexist.
-
A great war were the Valar turned on their creations who would not let new life thrive, a pruning of powerful Titans.
-
Pelor, Sarenrae and Alatar decide to leave the front of the war to protect the small pockets of civilization barely surviving the war.
-
This is the slow and quiet dark age, where the mortal races now free of war could grow, expand and learn about their new world.
-
A time characterized by great elder magic, leading to new gods and floating cities. Mortal races started learning powers like those of Titans.
-
As the people of Avalar learned so much power they turned their sights on each other leading to great turmoil were magic itself was hurt.
-
This is the current age after the Red wars where the mortal races have settled and magic has slowly healed.
-
-
-
-
-
This occurs in a wealthy port town in the Ulamanti hills.
-
The islands of Korssant, Delavaya and Isenfjall are invaded
-
-
-
It appeared as a great maelstrom appearing in the center of the Bay of Ahlzir that can cause madness and will rip ships apart. To the more arcanely attuned, they can sense the great eldritch evil lurking within.