Video Game Timeline

  • Magnavox Odyssey (1st)

    Magnavox Odyssey (1st)
    First home video game console released
  • Atari PONG (1st)

    Atari PONG (1st)
    One of the earliest arcade video games and the very first sports arcade VG.
  • Philips Odyssey 2001 (Year known) (1st)

    Philips Odyssey 2001 (Year known) (1st)
    It used a National Semiconductor MM-57105 chip instead of a General Instruments game chip, and delivered color to 3 games. Now, sound could come from the TV instead.
  • Atari 2600 / Atari VCS (2nd)

    Atari 2600 / Atari VCS (2nd)
    Popularized the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976.
  • Pac-Man (1982) (2nd)

    Pac-Man (1982) (2nd)
    Prompted retail stores to expand their inventory to sell video games.It was the best-selling home video game of all time when it was released.
  • E.T. The Extra-Terrestrial (2nd)

    E.T. The Extra-Terrestrial (2nd)
    E.T. is one of the earliest video games based on a movie.
    It was Atari's biggest mistake, as well as the largest financial failure in the industry.
  • Nintendo Entertainment System (3rd)

    Nintendo Entertainment System (3rd)
    Helped revitalize the US video game industry following the video game crash of 1983.
  • SUPER MARIO BROS (NES) (3rd)

    SUPER MARIO BROS (NES) (3rd)
    Formed the core of the greater Mario franchise. "greatest game of all time" -IGN. It is the best-selling game of all time for a single platform for approximately three decades at over 40 million units
  • Legend of Zelda (NES) (3rd)

    Legend of Zelda (NES) (3rd)
    It lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs, and was a spiritual forerunner of the role-playing video game (RPG) genre.
  • Sega Genesis (4th)

    Sega Genesis (4th)
    it had "played a key role in ensuring the vitality and future of the games industry by breaking Nintendo's near-monopolistic hold on the U.S. and awakening the U.K. to the merits of television gaming."
  • GAME BOY (HH)

    GAME BOY (HH)
    Game Boy beat its rivals and became a tremendous success. Units sold Worldwide: 118.69 million
  • Lynx (HH)

    Lynx (HH)
    First handheld electronic game with a color LCD.
  • TurboExpress (HH)

    TurboExpress (HH)
    Allowed for multiplayer in some games via a TurboLink cable
  • SUPER NINTENDO ENTERTAINMENT SYSTEM

    SUPER NINTENDO ENTERTAINMENT SYSTEM
    SNES introduced advanced graphics and sound capabilities compared with other consoles at the time. The development of a variety of enhancement chips integrated in game cartridges helped to keep it competitive in the marketplace.
  • Sonic the Hedgehog (4th)

    Sonic the Hedgehog (4th)
    The title was a success and spawned sequels, and transformed Sega into a leading video game company during the 16-bit era in the early to mid-1990s.
  • Playstation (5th)

    Playstation (5th)
    The PlayStation is the first "computer entertainment platform" to ship 100 million units,
  • Super Mario RPG : LotSS (5th)

    Super Mario RPG : LotSS (5th)
    The game was well-received upon release, praised particularly for its 3D-rendered graphics and humor.
  • Nintendo 64 (5th)

    Nintendo 64 (5th)
    The Nintendo 64 remains one of the most recognized video game systems in history and its games still have impact on the games industry.
  • Dreamcast (6th)

    Dreamcast (6th)
    Dreamcast is the first console to include a built-in modem for Internet support and online play.
  • Playstation 2 (6th)

    Playstation 2 (6th)
    Announced in 1999, the PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessor's DualShock controller, as well as for its games.The PlayStation 2 is currently the best-selling video game console in history, selling over 155 million units, with 150 million confirmed by Sony in 2011.
  • GameCube (6th)

    GameCube (6th)
    The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The console supports online gaming for a small number of titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller.
  • Xbox 360 (7th)

    Xbox 360 (7th)
    In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
  • PlayStation 3 (7th)

    PlayStation 3 (7th)
    First PlayStation to integrate social gaming services, included it being the first to introduce Sony's social gaming service, PlayStation Network, and its remote connectivity with PlayStation Portable and PlayStation Vita, being able to remote control the console from the devices.
  • Wii (7th)

    Wii (7th)
    The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions. Another notable feature of the console is the now defunct WiiConnect24, which enabled it to receive messages and updates over the Internet while in standby mode.[24] Like other seventh-generation consoles, it features a game download service, called "Virtual Console", which features emulated games from past systems.
  • Wii U (Current)

    Wii U (Current)
    Supports HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, and combines directional buttons, analog sticks, and action buttons.
  • PlayStation 4 (Current)

    PlayStation 4 (Current)
    Sony was praised with this console for acknowledging its consumers' needs, embrace of independent game development, and for not imposing the same digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference between the console and Xbox One as being "significant" and "obvious".
  • Xbox One (Current)

    Xbox One (Current)
    Marketed the device as an "all-in-one entertainment system", which competed against other digital media players, such as the Apple TV and Google TV platforms.