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Created in 1952 in Japan to sell amusement
games on US army bases Released the popular Sega Genesis in 1990 Final console was 1999’s Sega Dreamcast Now dedicated to software -
made by william higginbotham for the brookhaven National
Laboratory’s annual visitor dayDisplay was an oscilloscope
Sound effects were a side-effect of the relays that
made the game run
No one realized its significance -
Created in 1961 at MIT for the DEC PDP-1
computer Hugely popular within MIT Required prohibitively expensive equipment Eventually shipped as a diagnostic program with PDP-1s -
initial idea for a game machine that
would work on home TVs Created a shooting game and ice hockey game Sold to Magnavox in 1972 -
Atari founded by Nolan Bushnell Brought Pong to arcades Sued by Baer and Magnavox Paid a one-time license fee of $700,000
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Released October, 1977 Not quite the first cartridge-based home
system Open architecture allowed easy development First to introduce licensing of a system -
Revolutionized the home computer market
Why? Complete System & Low Cost (48K $2,638.00
$1,938.00 board only) -
Released Donkey Kong arcade machine in 1981
Released Nintendo Entertainment System in 1985
By late 80’s Nintendo owned 90% of the market -
Low price and shrewd marketing lead to success
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Commodore 64, released in 1982, became the
best selling computer in history -
Factors leading to the crash
Poor economy
Natural market cycle
Video games perceived as fad
Glut of poor 2600 games
Introduction of home computers -
Created out of an aborted attempt to launch a CDROM
based system with Nintendo
Released PlayStation in 1994
PlayStation 2 (2000), backwards compatibility with
hugely popular PS1
PSP handheld, Wi -
Xbox released in 2001, Xbox 360 2005
Based on a PC-like architecture
Significant money lost on each console sold
Halo became the reason to own the system.