timeline of video games

By Azian
  • sega

    Created in 1952 in Japan to sell amusement
    games on US army bases Released the popular Sega Genesis in 1990 Final console was 1999’s Sega Dreamcast Now dedicated to software
  • Tenis for two

    made by william higginbotham for the brookhaven National
    Laboratory’s annual visitor dayDisplay was an oscilloscope
     Sound effects were a side-effect of the relays that
    made the game run
     No one realized its significance
  • Spacewar

    Created in 1961 at MIT for the DEC PDP-1
    computer Hugely popular within MIT Required prohibitively expensive equipment Eventually shipped as a diagnostic program with PDP-1s
  • The Advent of Home Video Games: RalphBaer and the Magnavox Odyssey

    initial idea for a game machine that
    would work on home TVs Created a shooting game and ice hockey game Sold to Magnavox in 1972
  • Bringing Games to the Masses

    Atari founded by Nolan Bushnell Brought Pong to arcades Sued by Baer and Magnavox Paid a one-time license fee of $700,000
  • Founded by Steve Jobs, Steve Wozniak and MikeMarkkula in 1976

  • Atari and the 2600

    Released October, 1977 Not quite the first cartridge-based home
    system Open architecture allowed easy development First to introduce licensing of a system
  • Apple II was released in 1977

    Revolutionized the home computer market
     Why? Complete System & Low Cost (48K $2,638.00
    $1,938.00 board only)
  • Nintendo and Shigeru Miyamoto

     Released Donkey Kong arcade machine in 1981
     Released Nintendo Entertainment System in 1985
     By late 80’s Nintendo owned 90% of the market
  • Commodore Vic-20 Released in 1981

    Low price and shrewd marketing lead to success
  • Commodore 64, released in 1982

    Commodore 64, released in 1982, became the
    best selling computer in history
  • Video Game Crash of 1983

    Factors leading to the crash
     Poor economy
     Natural market cycle
     Video games perceived as fad
     Glut of poor 2600 games
     Introduction of home computers
  • Sony’s PlayStation

    Created out of an aborted attempt to launch a CDROM
    based system with Nintendo
     Released PlayStation in 1994
     PlayStation 2 (2000), backwards compatibility with
    hugely popular PS1
     PSP handheld, Wi
  • Microsoft and the Xbox

    Xbox released in 2001, Xbox 360 2005
     Based on a PC-like architecture
     Significant money lost on each console sold
     Halo became the reason to own the system.