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The first Zelda game ever made
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The Second Coming
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Unlike most other Zelda titles, Link's Awakening does not take place in the land of Hyrule, nor do the Triforce or the antagonist Ganon make appearances.
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Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games.
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used the same 3D game engine as Ocarina of Time
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released simultaneously for the Game Boy Color, and interact using passwords or a Game Link Cable
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released simultaneously for the Game Boy Color, and interact using passwords or a Game Link Cable
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Originally a multiplayer game for up to four players, it was eventually re-released as The Legend of Zelda: Four Swords Anniversary Edition, which added the option of a single player mode.
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It is a sequel set hundreds of years after The Legend of Zelda: Ocarina of Time.
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It was also included in The Legend of Zelda: Collector's Edition for the Nintendo GameCube, and was re-released on the Game Boy Advance in 2004 along with its sequel as part of the Classic NES Series
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Some of the games included have been subject to minimal changes, such as the color of the buttons in the head-up display, whose B button is changed to match the color of the GameCube controller's corresponding button.
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cooperative multiplayer adaptation of the conventional Legend of Zelda gameplay, New and improved for multiplayer gameplay.
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Several graphical and audio tweaks were made, and an enemy formerly titled Barba is named Volvagia, keeping with the naming in the Japanese release
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The game is a prequel to the rest of the Four Swords games
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The gameplay used by the game is similar to the other 3D Zeldas in the series in terms of control and structure, while refining and expanding upon them
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The GameCube version was released in December 2006, and was the last Nintendo-published game for the console.
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Phantom Hourglass is a direct sequel to The Legend of Zelda: The Wind Waker. It features 3D cell-shaded graphics with a 2D overhead camera perspective, and is played using several features of the DS for game controls, including the Touch Screen and microphone
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The game uses various environments from The Legend of Zelda: Twilight Princess as stages for targets with various background props that can be shot
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It is notably the first canonical game that allows the player to control Princess Zelda.
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The game allows the user to create one restore point, allowing players to continue the game from any point without needing a save file.
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The first 3D installment of the series, the basic engine and gameplay used were later re-used for future installments, including its direct sequel, The Legend of Zelda: Majora's Mask.
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The original release of the game was included with the Game Boy Advance port of The Legend of Zelda: A Link to the Past; the Anniversary Edition was released as free DSiWare, accessible to both the Nintendo DSi and 3DS, to celebrate the twenty-fifth anniversary of the Legend of Zelda series.
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The events of the game precede those of Ocarina of Time, previously the first game in the timeline of the series
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The first 3D installment of the series, the basic engine and gameplay used were later re-used for future installments, including its direct sequel, The Legend of Zelda: Majora's Mask.