THE HISTORY OF VIDEO GAMES

  • 1950-1960

    1950-1960
    Naught and crosses, also called OXO, can be considered as the first video game, developed by Alexander S. Douglas in 1952. The game was a computerized version of tic-tac-toe that was run on the EDSAC and allowed a human player to play against the machine.
  • 1958

    1958
    Using a program for calculating trajectories and an oscilloscope, William Higginbotham created Tennis for Two: a table tennis simulator for the entertainment of visitors to the Brookhaven National Laboratory exhibition.
  • 1966

    1966
    Ralph Baer began to develop together with Albert Maricon and Ted Dabney, a video game project called Fox and Hounds, starting the home video game. This project would evolve into the Magnavox Odyssey, the first home video game system launched in 1972 that was connected to television and allowed various prerecorded games to be played.
  • 1970-1979: The emergence of video games

    1970-1979: The emergence of video games
    The rise of video games came with the Pong arcade machine which is considered the commercial version of Higginbotham's Tennis for Two game. The system was designed by Al Alcom for Nolan Bushnell at the newly founded Atari. The game was introduced in 1972 and was the cornerstone of the video game as an industry.
  • 1983 began the so-called video game crisis

    1983 began the so-called video game crisis
    affecting mainly the United States and Canada, and that it would not come to an end until 1985.
    Japan opted for the world of consoles with the success of the Famicom (called in the West as the Nintendo Entertainment System), launched by Nintendo in 1983 while in Europe it opted for microcomputers such as the Commodore 64 or the Spectrum.
  • 1985 Super Mario Bros appeared

    1985 Super Mario Bros appeared
    It was a turning point in the development of electronic games, since most of the previous games only contained a few screens that were repeated in a loop and the objective was simply to make a high score. The game developed by Nintendo was a burst of creativity.
  • 1980-1982: The 8-bit decade

    1980-1982: The 8-bit decade
    During these years, systems such as Oddyssey 2 (Phillips), Intellivision (Mattel), Colecovision (Coleco), Atari 5200, Commodore 64, Turbografx (NEC) stand out. On the other hand, games such as the famous Pacman triumphed in arcade machines.
  • 1990-1999: The 3D revolution

    1990-1999: The 3D revolution
    This generation represented a significant increase in the number of players and the introduction of technologies such as CD-ROM, an important evolution within the different genres of video games, mainly thanks to new technical capabilities.
  • Microsoft presents XBOX on the market

    Microsoft presents XBOX on the market
    The Playstation would become the best-selling video game console of all time. The Playstation 2, which was the first console to use DVD, competed with the Sega Dreamcast (released in 1999), the Nintendo Gamecube (2001) and the Xbox of Microsoft (2001).
  • Microsoft presents XBOX on the market.

    Microsoft presents XBOX on the market.
    It is Microsoft's online video game service that supports multiplayer video games on its Xbox One, Xbox 360 and Xbox game consoles, as well as platforms for the Microsoft Windows and Windows Phone operating systems.
  • Modern age of video games

    Modern age of video games
    Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii ushered in the modern era of high-definition gaming. Although the Playstation 3, the only system at the time to play Blu-rays, was successful in its own right, Sony, for the first time, faced stiff competition from rivals.