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Standard 1: Learner‐Centered Teaching
& Learning, Principle 1, Principle 3
Standard 3: Learner‐Centered
Technology & Information Access,
Principle 4
Allow for any time, anywhere access to interact, collaborate, or publish with peers locally and globally
Introduce: Today's Meet, Edmodo, Schoology, Google Classroom -
Library Standard C: Learner-Centered Teaching and Learning Principle 1
Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
Explore virtual environments, simulations, and models to enhance learning
Introduction: Software/Activity
Virtual Field Trips, Web 2.0, Techknowledge, EduSmart, BrainPOP
http://files.simplek12.com/downloads/VirtualFieldtrips-eBook.pdf
Animoto -
Demonstrate touch keyboarding techniques
for operating the alphabetic, numeric,
punctuation, and symbol keys as grade-level
appropriate.
Introduce keyboarding using Type to Learn 4, Learn to type App -
Library Standard: Learner-Centered Teaching and Learning Principle 1, Standard 6: Learner-Centered Information Science &Librarianship, Principle 4
Apply prior knowledge to develop new ideas, products, and processes
Introduction to Applications: MS Paint, Tux Paint, Powerpoint, https://vimeo.com/channels/photoshopforkids -
Library Standard D: Learner-Centered Teaching and Learning Principle 1
Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
Introduce: Create and execute steps to accomplish a task
Software/Activity:
Coding, ScratchJr. HopScotch,
Kidspiration
http://www.inspiration.com/Kidspiration/examples -
Standard 1: Learner‐Centered Teaching
& Learning, Principle 1, Principle 3
Standard 3: Learner‐Centered
Technology & Information Access,
Principle 4
Introduce: Develop cultural understanding by interacting with learners of multiple cultures in digital environments
Skype, Hangout, with other classrooms in another country or region of the country that is different than my classroom -
Library Standard B: Library Standard: Learner-Centered Teaching and Learning Principle 1
Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
Create original products using a variety of resources
Introduction: Software/Activity
MS Paint, Tux Paint, PowerPoint -
Library Standards
Standard 1: Learner‐Centered Teaching
& Learning, Principle 1, Principle 3
Standard 3: Learner‐Centered Technology & Information Access, Principle 3
Introduction: Adhere to acceptable‐use policies reflecting
appropriate behavior in a digital environment.
Student AUP videos in English or Spanish
Review the AUP document
Student Permission Slips -
Library Standards
Standard 1: Learner‐Centered Teaching
& Learning, Principle 1, Principle 3
Standard 3: Learner‐Centered
Technology & Information Access,
Principle 3
Introduce the idea: Comply with acceptable digital safety rules, fair-use guidelines, and copyright laws and the Internet -
Library Standards
Standard 1: Learner‐Centered Teaching
& Learning, Principle 1, Principle 3
Standard 3: Learner‐Centered
Technology & Information Access,
Principle 3
Introduce: Practice the responsible use of digital
information regarding intellectual property,
including software, text, images, audio, and video.
Internet -
Spring Semester: hand positions, home keys, spacing, goal 3-4 word sentences
Key Seeker -
Use appropriate terminology regarding basic
hardware, software applications, programs,
networking, virtual environments, and emerging
technologies.
Introduce Web 2.0 graphic organizers -
Perform basic software application functions,
including opening an application and creating,
modifying, printing, and saving files.
Introduce - hardware, network -
Use appropriate digital tools and resources
for storage, access, file management, and
collaboration.
Introduction
Web 2.0 tools and network -
Use a variety of input, output, and storage
devices
Introduce: hardware and networks
Ideas : https://www.techkidsunlimited.org/tech-kids/ -
Library Standards
Standard 3: Learner‐Centered
Technology & Information Access,
Principle 3, Principle 4
Introduce: Evaluate products prior to final submission
Software: Web 2.0 tools