Kindergarten Technology TEKS Timeline

By xsxdxhx
  • Communication and collaboration

    Standard 1: Learner‐Centered Teaching
    & Learning, Principle 1, Principle 3
    Standard 3: Learner‐Centered
    Technology & Information Access,
    Principle 4
    Allow for any time, anywhere access to interact, collaborate, or publish with peers locally and globally
    Introduce: Today's Meet, Edmodo, Schoology, Google Classroom
  • Creativity and Innovation

    Library Standard C: Learner-Centered Teaching and Learning Principle 1
    Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
    Explore virtual environments, simulations, and models to enhance learning
    Introduction: Software/Activity
    Virtual Field Trips, Web 2.0, Techknowledge, EduSmart, BrainPOP
    http://files.simplek12.com/downloads/VirtualFieldtrips-eBook.pdf
    Animoto
  • Technology Operations/Concepts

    Demonstrate touch keyboarding techniques
    for operating the alphabetic, numeric,
    punctuation, and symbol keys as grade-level
    appropriate.
    Introduce keyboarding using Type to Learn 4, Learn to type App
  • Creativity and Innovation

    Library Standard: Learner-Centered Teaching and Learning Principle 1, Standard 6: Learner-Centered Information Science &Librarianship, Principle 4
    Apply prior knowledge to develop new ideas, products, and processes
    Introduction to Applications: MS Paint, Tux Paint, Powerpoint, https://vimeo.com/channels/photoshopforkids
  • Creativity and Innovation

    Library Standard D: Learner-Centered Teaching and Learning Principle 1
    Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
    Introduce: Create and execute steps to accomplish a task
    Software/Activity:
    Coding, ScratchJr. HopScotch,
    Kidspiration
    http://www.inspiration.com/Kidspiration/examples
  • Communication and collaboration

    Standard 1: Learner‐Centered Teaching
    & Learning, Principle 1, Principle 3
    Standard 3: Learner‐Centered
    Technology & Information Access,
    Principle 4
    Introduce: Develop cultural understanding by interacting with learners of multiple cultures in digital environments
    Skype, Hangout, with other classrooms in another country or region of the country that is different than my classroom
  • Creativity and Innovation

    Library Standard B: Library Standard: Learner-Centered Teaching and Learning Principle 1
    Standard 6: Learner-Centered Information Science & Librarianship, Principle 4
    Create original products using a variety of resources
    Introduction: Software/Activity
    MS Paint, Tux Paint, PowerPoint
  • Digital Citizenship

    Library Standards
    Standard 1: Learner‐Centered Teaching
    & Learning, Principle 1, Principle 3
    Standard 3: Learner‐Centered Technology & Information Access, Principle 3
    Introduction: Adhere to acceptable‐use policies reflecting
    appropriate behavior in a digital environment.
    Student AUP videos in English or Spanish
    Review the AUP document
    Student Permission Slips
  • Digital Citizenship

    Library Standards
    Standard 1: Learner‐Centered Teaching
    & Learning, Principle 1, Principle 3
    Standard 3: Learner‐Centered
    Technology & Information Access,
    Principle 3
    Introduce the idea: Comply with acceptable digital safety rules, fair-use guidelines, and copyright laws and the Internet
  • Digital Citizenship

    Library Standards
    Standard 1: Learner‐Centered Teaching
    & Learning, Principle 1, Principle 3
    Standard 3: Learner‐Centered
    Technology & Information Access,
    Principle 3
    Introduce: Practice the responsible use of digital
    information regarding intellectual property,
    including software, text, images, audio, and video.
    Internet
  • Keyboard Expectations

    Spring Semester: hand positions, home keys, spacing, goal 3-4 word sentences
    Key Seeker
  • Technology Operations/Concepts

    Use appropriate terminology regarding basic
    hardware, software applications, programs,
    networking, virtual environments, and emerging
    technologies.
    Introduce Web 2.0 graphic organizers
  • Technology Operations/Concepts

    Perform basic software application functions,
    including opening an application and creating,
    modifying, printing, and saving files.
    Introduce - hardware, network
  • Technology Operations/Concepts

    Use appropriate digital tools and resources
    for storage, access, file management, and
    collaboration.
    Introduction
    Web 2.0 tools and network
  • Technology Operations/Concepts

    Use a variety of input, output, and storage
    devices
    Introduce: hardware and networks
    Ideas : https://www.techkidsunlimited.org/tech-kids/
  • Critical thinking, problem solving, and decision making

    Library Standards
    Standard 3: Learner‐Centered
    Technology & Information Access,
    Principle 3, Principle 4
    Introduce: Evaluate products prior to final submission
    Software: Web 2.0 tools