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Timeline of IDT (Evolution)

  • Pavlovian Conditioning: Theory of Learning

    Pavlovian Conditioning: Theory of Learning

    Pavlov suggests that behaviors can be learned through the association between different stimuli. https://www.simplypsychology.org/pavlov.html
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    Early Foundations

  • Thorndike’s Law of Effect

    Thorndike argued that the probability that a particular stimulus will repeatedly elicit a particular learned response depends on the perceived consequences of the response. B.F. Skinner created the Skinner Box to test operant conditioning.
    https://www.britannica.com/science/Thorndikes-law-of-effect
  • WWII Training Programs

    WWII Training Programs

    During World War II there was an urgent need for training programs that could develop essential skills. The U.S. military developed all sorts of training materials such as manuals, job aids, and more. This was the beginning of ID. https://proedit.com/history-of-instructional-design-from-military-training-to-ai/
  • Skinner introduced a new term into the Law of Effect: Reinforcement

    Skinner introduced a new term into the Law of Effect: Reinforcement

    Skinner studied operant conditioning by conducting experiments on animals by placing them in the Skinner Box. https://www.simplypsychology.org/operant-conditioning.html
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    Start of Instructional Design

  • Bloom's Taxonomy Created

    Bloom's Taxonomy Created

    Bloom's Taxonomy was created by Benjamin Bloom to categorize the cognitive domain of learning into different levels. Although it was created in 1956, it was later revised in 2001. https://citt.it.ufl.edu/resources/course-development-resources/the-learning-process/designing-the-learning-experience/blooms-taxonomy/
  • Programmed Instruction and Teaching Machines

    Programmed Instruction and Teaching Machines

    The teaching machine created by B.F. Skinner was a system of test items that carried the student gradually through the material to be learned. If the student answered the question correctly, they would be positively reinforced. https://asligumusblog.wordpress.com/2017/05/25/skinners-teaching-machine-and-programmed-learning-theory/
  • ADDIE Model Introduced

    ADDIE Model Introduced

    The ADDIE model (Analyze, Design, Develop,Implement, Evaluate) was initially introduced by Florida State University as a part of a military training project. The idea of the model is to complete each step before moving to the next phase. Now, the model is used because of it's flexibility to follow. https://discoverlearning.com.au/2019/09/the-history-of-addie/
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    Models and Systems Approach

  • Cognitive Psychology Begins to Influence Design

    Cognitive psychology began to influence IDT and learning theories. Instead of the focus solely being on behaviors, designers began to also take how learners process and organize information into consideration.
  • Computers became more affordable

    Computers became more affordable

    Personal computers have been available up to this point in time, but it was not common to own one until the 1980's when they became more affordable.
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    Technology Grows & Constructivism

  • Internet changes instructional delivery

    Internet changes instructional delivery

    At this point, courses were designed and more focused on the learner experience. Tools like SCORM were also created to help make content more accessible across different platforms. https://mylove4learning.com/what-is-scorm-understanding-the-basics/
  • Gamification and Microlearning became trends

    Gamification and Microlearning became trends

    Microlearnings such as self-paced e-learning, games, blogs, job aids, podcasts, infographics, and other visuals began to trend during this time. Gamification also became more popular. It integrates game design into learning and includes rewards, competition, and motivation. https://palcs.org/what-is-gamification/
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    Modern/Current IDT

  • COVID-19

    COVID-19 Forced organizations to create trainings virtually. Designers had to adapt quickly and use tools like zoom, google workplace, and articulate.
  • Promotion of Inclusive E-Learning

    After the pandemic, making e-learnings accessible and inclusive to all kind of learners was even more important. Accessibility and embracing diversity has become more a major part of e-learnings now.
  • Instructional Designers now use AI to help build e-learnings

    Instructional Designers now use AI to help build e-learnings

    Articulate (a widely used program to build e-learnings) has introduced AI assistant. AI assistant can be used to create e-learnings faster. It helps speed up time-consuming manual tasks. https://www.articulate.com/glossary/ai-assistant/