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In 1972 Magnavox released the world's first home video game console, the Magnavox Odyssey. It came packaged with board game paraphernalia such as cards, paper money and dice to enhance the games.
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The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey and in Japan as Odyssey2.
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The third generation (sometimes referred to as the 8-bit era) began on July 15, 1983, with the Japanese release of two systems: the Nintendo Family Computer (commonly abbreviated to Famicom) and the Sega SG-1000.
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The SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the next generation.
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The GameCube was Nintendo's entry in the sixth generation of video game consoles.The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in a mini-DVD based format, but the system was not designed to play full-sized DVDs or audio CDs unlike its competitors, and mainly focused on gaming instead.
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The Game Boy Micro[a] is a handheld game console developed and manufactured by Nintendo. It was first released in Japan on September 13, 2005 as a smaller, lighter redesign of the Game Boy Advance. The system is the last console in the Game Boy line
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The Xbox One was released on November 22, 2013 in North America, as the successor of the Xbox 360. The Xbox One competes with Sony's PlayStation 4 and Nintendo's Wii U and Switch as part of the eighth generation of video game consoles.
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The Switch supports both physical and digital games. Physical games are sold on cartridges that slot into the Switch console unit.[1] Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32GB of storage or on a microSDXC card.[2] The Switch has no regional lockout features, freely allowing games from any region to be played on any system,