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in 2010, Apple released the original iPad, making educational materials more easily accessible. Students could now watch educational videos and download educational apps to facilitate their learning, and teachers could easily track their students' progress.
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In 2011, Chromebooks were introduced into the classrooms, favored by schools for their durability and affordability. Schools began to provide Chromebooks for each student in a program known as a 1:1 student computing program.
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In 2012, the implementation of the "Bring Your Own Device" policy allowed students to access their own devices in classrooms for educational purposes. This policy saved school districts money that was then reallocated to other educational funding.
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in 2013, more than 90% of children under 18 had access to mobile technology, leading to a book in educational apps.
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In 2014, Google created Google Classroom, an app that allows teachers to communicate with their students easily, provide online assignments to their students, receive the completed assignments, and grade the assignments in one place. It also provides the students with a place to converse about classwork.
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In 2015, online testing became favorable in many states. This was the first year most state-required testing occurred online rather than on paper. Online testing has been described as more cost-effective and more accessible to distribute, analyze, and grade.
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In 2017, e-textbooks became more widely used, allowing students to access their textbooks online easily.
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In 2018, AR-powered e-books gained popularity, allowing students to listen to and interact with their textbooks. Students can now highlight, create flashcards, take notes, and even take quizzes through their interactive text.
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In 2019, Predictive Learning Analytics are used by teachers to determine where more teaching and resources are needed and where new teaching techniques are needed. It also provides the teacher with information about the students, such as predicting who may not finish a course.
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in 2020, educational technology apps became more widely used inside and outside of classrooms. Students can use educational games or entertaining videos to learn educational concepts and communicate with their teachers and peers. Teachers can communicate with the students and parents, easily assess their students' progress, and create lesson plans.
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In 2020, with the emergence of the COVID-19 pandemic, schools were closed, and students were to continue their education online through Zoom and other online educational apps.