Donkey kong background

Donkey Kong: Beginnings


    Nintendo created 3000 arcade units for Radar Scope, which was a flop in the US. They selected Shigeru Miyamoto to design the game that would take it's place. He created Donkey Kong, a platform game, one of the first, that introduced iconic characters into a fast paced, exciting puzzle . 2000 units of Radar Scope were converted to Donkey Kong, which became a hit. This arcade platform had a CPU with an 8-bit processor with 16 Kbit of RAM, and a pixel resolution of 224x256.
  • Donkey Kong NES

    Donkey Kong NES
    The NES was released to the United States with Donkey Kong being one of the featured games. The NES had a CPU with an 8-bit processor and the same amount of RAM as the arcade game with a pixel resolution of 256x240. This viersion was merely converted to the home console and no large improvement on graphics or resolution was made. The NES blew up, and Donkey Kong was well on his way to making his fortune.
  • 16 Bit , Mode 7 and ACM

    16 Bit , Mode 7 and ACM
    The release of the 16 bit Super NES gave way to huge innovation for Donkey Kong. Donkey Kong Country was released in 1994 with many things to boast. First and foremost, the graphics. They utilized pre-rendered 3-D models for the characters by using Advanced Computer Modeling. The also introduced Mode 7, a program that mapped the 2-D background to allow for camera moves and screen shifts which emulated 3-D. It also allowed for saving with a 128 kb of RAM! Wow!
  • Donkey Kong 64

    Donkey Kong 64
    The next jump for DK was huge. It jumped from a 16-bit platfrom to a 64-bit, increasing speed, resolution, and memory ten fold. Instead of ROM, it utilized RAM of 4MB, and included an expanision pack that brought it all the way to 8 MB. As for graphics, it introduced the Reality Co- Processor, which was the essential part of N64's pixel rasterizer. This allowed for extremly enhanced graphics, with a 16.8 million color range. It's resolution was 640x480- making it the strongest in it's field.