Angbr

Brave

  • Brave the movie by Disney-Pixar
    May 1, 600

    Brave the movie by Disney-Pixar

    Plot: A story of fate and love.
  • The castle of clan Dunbraugh
    May 2, 600

    The castle of clan Dunbraugh

    Exposition: The story takes place in the castle of Dunbraugh in Scottland. Where Merida the princess explains the importances of fate and how some are lead to it.
  • Merida's world.
    May 3, 600

    Merida's world.

    Exposition: This Tapestry is of Merida's family,Clan leaders,and her suitors for marrige.They all are a large part of this story and influence it.
  • Merida's family
    May 4, 600

    Merida's family

    Exposition. This is Merida's family: her father King Furgus,her mother Queen Elinor,and her triplet brothers, Heubert, Hamish and Harris. Merida is spunky and independent. Her mother the queen, tries to teach her how to be a princess. Her brothers are little rascals. Her father is the protector of the family and the leader of the clans.
  • Merida
    May 4, 600

    Merida

    Exposition: Merida is the Princess. She loves archery and her horse Angus.
    When she can she loves to ride into the forest and practice archery.
  • The triplets
    May 4, 600

    The triplets

    Exposition: Merida's brothers, the princes have endless creativity for getting into trouble and stealing dessert.
  • Family dinner surprise
    May 5, 600

    Family dinner surprise

    Exposition. Merida comes into the family dinner and sneaks a plate of pastries to her three brothers. Her mother tells her that she will have suitors coming. to visit and compete for her hand in marriage. Merida is shocked and furious about this.
  • Merida and her horse Angus enjoy freedom
    May 6, 600

    Merida and her horse Angus enjoy freedom

    Exposition: Merida is not ready to become a bride. She simply wants to have freedom to do what she wants. She thinks her mother is completely unfair.
  • Elinor and Fergus talk
    May 7, 600

    Elinor and Fergus talk

    Exposition: Queen Elinor talks to King Furgus. She is worried that she has upset Merida, But she doesn't understand why Merida won't listen to her.
  • The tapestry
    May 8, 600

    The tapestry

    Exposition: Elinor has been working for years on a tapestry that shows her family. It symbolizes her hard work to give her family a home and love. She has worked very hard for this.
  • Fate and the wisps
    May 9, 600

    Fate and the wisps

    Exposition: Wisps are legends of peoples' spirits. They lead one to their fate in this story. Merida sees them several timesand they help lead her to the right path.
  • Lord Dingwall
    May 12, 600

    Lord Dingwall

    Exposition. Lord Dingwall is her father's friend and has a son that is a suitor for Merida.
  • Lord McIntosh
    May 12, 600

    Lord McIntosh

    Exposition: Lord McIntosh is another clan leader and King Furgus' friend.
  • Lord Mcguffin
    May 12, 600

    Lord Mcguffin

    Exposition. Lord McGuffin is a close friend of Merida's father, King Furgus.
  • The Suitors: Dingwall
    May 13, 600

    The Suitors: Dingwall

    Exposition. Wee Dingwall is one of the young men who are asked to fight for Merida's hand in the competitiion. His father is Lord Dingwall.
  • The Suitors: McIntosh
    May 13, 600

    The Suitors: McIntosh

    Exposition. Young MacIntosh is another suitor for Merida. He is the son of Lord McIntosh.
  • The Suitors: McGuffin
    May 13, 600

    The Suitors: McGuffin

    Exposition. Wee (not really) McGuffin is the last suitor that is competing for Princess Merida's hand. He is the son of Lord McGuffin, and speaks in an unintelligible Scottish accent.
  • The Games begin/ Merida's idea
    May 13, 600

    The Games begin/ Merida's idea

    Rising Action. Merida decides that all the suitors will compete in the challenge of archery. After she listens to the rules of the contest she decides to compete to win her own hand.
  • Merida's conflict with Elinor-"You have embarassed them!"
    May 13, 600

    Merida's conflict with Elinor-"You have embarassed them!"

    Rising Action. Elinor is furious at her daughter's actions. Elinor feels that Merida is completely out of line to have done this in front of the lords and the people.
  • Merida runs away
    May 13, 600

    Merida runs away

    Rising Action Merida is hurt and angry after their fight. She ruined the tapestry but her mother burned her favorite bow. She runs away with her horse Angus, into the forest.
  • The Witch
    May 13, 600

    The Witch

    Rising action: Merida follows will-o-the -wisps to a small cottage in the woods. She finds the house is owned by a little old woodcarver. Merida discovers she is really a witch. Merida convinces the witch to give her a spell to change her fate, by changing her mother.
  • The cottage
    May 13, 600

    The cottage

    Rising Action: The wisps lead Merida to a small cottage in the woods. Angus does not like the place but Merida is curious.
  • The spell
    May 13, 600

    The spell

    Rising action:The witch makes a spell for Merida. She tells her that she has done this before for a prince. Merida askes if he got what he wanted and she says "Yes".
  • Elinor becomes a bear
    May 14, 600

    Elinor becomes a bear

    Rising Action. Merida gives her mother the spell, and suddenly her mother doesn't feel well. Merida asks her if she will call off the wedding. But at this time Elinor is transformed into a bear.
  • Merida returns and gives Elinor the spell
    May 14, 600

    Merida returns and gives Elinor the spell

    Rising Action. Merida returns home and gives Elenor the spell. She hopes it will change her fate and makeher mother change her mind about the marriage
  • Escape of the bear and princess
    May 14, 600

    Escape of the bear and princess

    Rising ActionMeanwhile the Lords and Fergus have a celebration and begin fighting in the hall. Elinor and escape sthe castle, with Fergus and the lords trying to kill her, because she is a bear. Merida gets her brothers the princes to help. They have eaten the rest of the cake and are now bear cubs, too.After Merida and Elinor escape.
  • "Mend the bond"
    May 15, 600

    "Mend the bond"

    Rising Action: Elinor and Merida try to find the witch, but she is gone. They do find a message that tells Merida to "mend the bond torn by pride." They spend the night outside, and Merida thinks about memories of her mother.
  • Breakfast with Mom
    May 16, 600

    Breakfast with Mom

    Rising Action: Merida teaches Elinor about the dangers of the forest and helps her catch fish. She realizes that her mother is acting like a real bear "on the inside".But soon after Elinor snaps back into half bear -half human state.
  • The ancient fortress
    May 16, 600

    The ancient fortress

    Rising Action: Merida and Elinor follow will-o-the-wisps to a ruin on a mountain where Merida realizes that the old legend her mother told her a bout an ancient kingdom is true. Long ago a prince followed the same path as Merrida and the prince became the bear Mordu.
  • Run!
    May 16, 600

    Run!

    Climax: Suddenly Mordu is in the ruins behind Merida. She barely makes it out with the help of her mother, and they race away. They finally stop and Merida realizes that they must go back to the castle to get the tapestry. If it is mended then Elinor will turn back to a human and if they can not fix the tapestry Elinor will forever be a bear.
  • Back to the castle-Merida's speech
    May 17, 600

    Back to the castle-Merida's speech

    Climax: Merida and Elinor sneak back into the castle. Merida goes to the hall to tell the lords that she was selfish and has made a "great rift in our kingdom" She asks the lords to let their sons and herself choose their fate. The lords agree with Merida. The men all go to the cellar to celebrate and have alcohol . This gives Merida a chance to get the tapestry.
  • Oh No!
    May 17, 600

    Oh No!

    Climax: Meanwhile, Fergus goes to find Elinor and tell her the news, but she is gone and their room is wrecked. He thinks Elinor has been taken by the bear, Mordu. He doesn't listen to Merida and locks her in her room. He goes after Elinor, thinking she is a real bear. Merida gets help from her brothers who have also been turned into bear cubs. She starts to sew the tear in the tapestry.
  • Merida to the rescue
    May 18, 600

    Merida to the rescue

    Elinor runs to the stone circle and Merida and the princes arrive with the tapestry. Merida stands up to her father and tells him that he cannot hurt her mother.
  • The battle
    May 18, 600

    The battle

    Climax: The men tie up Elenor and Merida arrives in time to stand up to her father. "i won't let you hurt her" Suddenly Mordu appears and attacks Merida. Elinor protects her daughter.
  • Elinor defeats Mordu
    May 18, 600

    Elinor defeats Mordu

    Falling Action: Elinor and Mordu are locked in a battle Elinor notices the rocks in the circle are slowly cracking. Elinor slams Mordu into the weakest rock over and over until the rock falls. The rock crushes the mighty bear Mordu. The spirit of mordu turns into a wisp and flys away the battle has ended.
  • I'm Sorry
    May 19, 600

    I'm Sorry

    The Battle is over and the second sun rise is coming. Merida places the patched tapistry quickly on Elinors back but nothing happens.Merida bursts into tears and says"I did this to you i'm so sorry mum."Right then The sunrise hits the tapistry and Elinor is changed back and so are the princes.Merida hugs her mom and crys tears of joy.
  • The second sunrise
    May 19, 600

    The second sunrise

    Resolution: Merida realizes that the sun is coming up and her mother might be a bear forever.
  • A family again
    May 21, 600

    A family again

    Resoultion: Merida recognizes the importance of her family now
  • Mother and Daughter
    May 22, 600

    Mother and Daughter

    Now Merida and her mother enjoy time and activities together. They are much closer to eachother now.
  • Merida and her mother have both Changed
    May 23, 600

    Merida and her mother have both Changed

    Resolution: Merida and her mother have both changed, and Merida has a new perspective on fate.