Need for speed    the history

The Time Of "Need For Speed"

  • The Need For Speed Gameplay

    The Need For Speed Gameplay
    The Need for Speed series are racing games, all of which employ the same fundamental rules and have similar mechanics. In each game, the player controls a race car in a variety of races, the goal being to win the race.In the career mode, the player must win a series of races in order to unlock vehicles, tracks, etc. Before playing each race, the player chooses a vehicle to race in and has the option of choosing the transmission of the vehicle, which is automatic & manual transmission.
  • The Need For Speed

    The Need For Speed
    The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine" images of each car interior and exterior & vehicles set to music.
  • Need For Speed 2

    Need For Speed 2
    A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins. Foregoing the realism of the first Need for Speed, NFS II provided a more arcade-like gameplay style, while maintaining the intricately designed levels. In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.
  • Need For Speed 3: Hot Pursuit

    Need For Speed 3: Hot Pursuit
    Need for Speed III: [Hot Pursuit] added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos.This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles would be unavailable the game
  • Need For Speed: High Stakes

    Need For Speed: High Stakes
    High Stakes Introduced several new types of gameplay: High Stakes, Getaway, Time Trap, & Career.
  • Need For Speed: Porsche Unleashed

    Need For Speed: Porsche Unleashed
    The vehicle handling is considered the most realistic in any NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with their career.
  • Need for Speed: Hot Pursuit 2

    Need for Speed: Hot Pursuit 2
    Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.
  • Need for Speed: Underground

    Need for Speed: Underground
    NFS:Underground proposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. Underground game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.
  • Need for Speed: Underground 2

    Need for Speed: Underground 2
    In Underground 2, the story mode continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races - just driving around the city. Selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent.
  • Need for Speed: Most Wanted

    Need for Speed: Most Wanted
    Police chases make a comeback and represent a significant body of the gameplay, and includes the free-roaming aspect of Underground 2, but with less extensive vehicle customization features than in the Underground series. The customization options are improved slightly in the later Need for Speed titles.
  • Need for Speed: Carbon

    Need for Speed: Carbon
    NFS: Carbon continues the story of the player from Most Wanted, however, the game has far less emphasis on the police than NFS: Most Wanted. Carbon saw the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars.
  • Need for Speed: ProStreet

    Need for Speed: ProStreet
    NFS:ProStreet the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles), modeling, burnouts and more.[15][16] The game also lacks the free roam mode found in earlier releases, which previously allowed players to roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days. The game consisted of Drag races, Speed challenges, Grip races (circuit racing), and drift races.
  • Need for Speed: Undercover

    Need for Speed: Undercover
    The game focuses on, like Need for Speed: Most Wanted, tuning and cop chases. The game features over 50 cars. The game takes place in a fictional city, in a Tri-city Bay area.The player's role is an undercover cop, trying to stop the racers. The game contains live-action cutscenes which feature the actress Maggie Q. The game also features a damage system and now parts can break off after a crash. Also they have repaired automatically after each race, unlike 2007's Need for Speed: Pro Street.
  • Need for Speed: Shift

    Need for Speed: Shift
    It features over 60 cars, divided into 4 tiers. It features 19 tracks, some of which are actual licensed tracks and others which are fictional. In addition to improved driving simulation and an adaptive difficulty, the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed. NFS: Shift focuses on racing simulation rather than arcade racing of previous titles. The car featured on the cover page is a BMW E92 M3 GT2.
  • Need for Speed: Hot Pursuit

    Need for Speed: Hot Pursuit
    There are over 60 cars, most of them are available to both racers and cops, but a few are exclusive to each side.[55] Most of them are exotics and feature cars such as the Lamborghini Reventón, McLaren F1, Bugatti Veyron and Pagani Zonda Cinque. Unlike previous NFS titles, there is no customization. Instead of cities and circuits like previous games, the game takes place in a fictional rural area called Seacrest County. The scenery ranges from dense forests to snowy mountains to deserts.
  • Need for Speed: Shift 2: Unleashed

    Need for Speed: Shift 2: Unleashed
    Shift 2 includes the Autolog feature introduced with Hot Pursuit, which allows players to keep track of their friends progress of achievements as well as best lap times.It also includes features such as night racing, an in-helmet camera, a more in depth career mode with different areas to complete. The driver aggression/precision aspect of scoring has been taken away to free up the game, and to focus more on the driving experience rather than getting points divided into two sections.
  • Need for Speed: The Run

    Need for Speed: The Run
    The story is based on a race across the United States from San Francisco to New York.The game features quick time events, with the player for the first time in Need for Speed history, exiting their car and traveling on foot.The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. Additionally, NFS Autolog, the Need for Speed franchise's social competition functionality.
  • Need for Speed: Most Wanted - [2012]

    Need for Speed: Most Wanted - [2012]
    It features open world racing, and most of the cars in the game are available from the start, hidden in different locations.It also features a blacklist of 10 instead of 15, and there is no story for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.