Technology in Education Timeline

  • ipad in the classrooms

    ipad in the classrooms

    Key Events Phases in Educational Technology (2010–2020) 2010–2012: Rise of Mobile Learning Tablets
    • Event: iPad release (2010) → explosion of tablets in classrooms.
    • Impact: Apps like Khan Academy and Duolingo popularized self-paced learning. BYOD (Bring Your Own Device) policies began spreading in schools.
  • Online Learning Platforms

    Online Learning Platforms

    2012–2014: MOOCs Online Learning Platforms
    • Event: Massive Open Online Courses (Coursera, edX, Udacity) launched.
    • Impact: Free and scalable higher education access. Shifted the perception of online learning from “optional” to “mainstream.”
  • Cloud computing and collaboration involvement

    Cloud computing and collaboration involvement

    • Event: Google Classroom (2014) widespread use of cloud tools (Google Drive, Office 365).
    • Impact: Real-time collaboration, easy file sharing, and increased student-teacher interaction outside the classroom.
  • Augmented Reality and Gamification

    Augmented Reality and Gamification

    2016–2018: Augmented Reality (AR), Gamification
    • Event: AR apps, and gamified platforms like Kahoot Quizlet Live.
    • Impact: Interactive, immersive, and engaging learning. Gamification.
  • Use of AI, and Edtech Boom

    Use of AI, and Edtech Boom

    • Event: AI-powered tools (adaptive learning platforms like DreamBox, personalized tutoring bots).
    • Event: COVID-19 pandemic (2020) shift to Zoom, Microsoft Teams, and LMS platforms (Canvas, Blackboard, Moodle).
    • Impact: Overnight transformation of education into hybrid/remote models. Accelerated the adoption of edtech permanently.