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- Boy scouts could earn badges for becoming proficient by participating in and completing activities.
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- Gamification in education is not what most people believe. It does not mean children playing Jumpstart learning how to read and write. It is so much more. This timeline is meant to show the evolution of gamification in education.
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- The first multi-user dungeon game created by R. Trubshaw and R. Bartle.
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- With computer games demonstrating inherent abilities to engage users, articles start to appear exploring possible uses.
- With computer games demonstrating inherent abilities to engage users, articles start to appear exploring possible uses.
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- R. Bartle (MUD1 developer) defines four gamer types based on how different people approach playing a game. This model would go on to become a cornerstone of many gamification initiatives.
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- N. Pelling coins the 'deliberately ugly' word, gamification. The Serious Gaming Initiative (a project of Woodrow Wilson International Center for Scholars) is founded.