game design

By 23MTL
  • the start

    the start
    The very first video game was created. William Higinbotham. an American physicist created this by a mere accident. This game was very basic and requires little computing power.
  • Simulation

    Simulation
    History. The Sumerian Game (1964), a text-based early mainframe game designed by Mabel Addis, based on the ancient Sumerian city-state of Lagash, was the first economic simulation game.
    This led to a great advancement in simulations and open-world games. this require a lot of computing power and graphics power
  • consoles

    consoles
    in 1972, the humble television set was transformed from a passive device into an interactive one, with the launch of the first commercial home videogame console, the Magnavox Odyssey. In one revolutionary step, home entertainment changed forever. This changed games to what we have today because they made consoles able to run on diffrent programming languages
  • FPS games

    FPS games
    The first ever first-person shooter (FPS) videogame was Maze War, developed by Steve Colley, Greg Thompson, and Howard Palmer (all USA) in 1973
    These games were a lot more complicated and required far more computing power
  • open world gaming

    open world gaming
    Ars Technica traces the concept back to the free-roaming exploration of 1976 text adventure game Colossal Cave Adventure, which inspired the free-roaming exploration of Adventure (1980), but notes that it was not until 1984 that what "we now know as open-world gaming" took on a "definite shape" this allowed players to roam around instead of being stuck in a confines of a map
  • Action- Adventure games

    Action- Adventure games
    The first action-adventure game, Atari, Inc.'s Adventure (1979), loosely based on Crowther's text-based game, was released for the Atari 2600 home video console. The game used a top-down view and allowed players to carry and use items without inputting text commands. This opened the world to games like Battlefront. These games required a little bit more graphic power than computing power.
  • Online Games

    Online Games
    In 1980 ARPANET was linked to the University of Essex, Colchester, England, where two undergraduate students had written a text-based fantasy adventure game that they called MUD, or “multiuser dungeon.” When the first outside users connected to MUD through ARPANET, online gaming was born. This open the gaming industry to online saving and access from anywhere
  • sandbox games

    sandbox games
    Space trading and combat games: Elite (1984) is considered one of the first sandbox games
  • RTS (real time strategy)

    RTS (real time strategy)
    The Ancient Art of War (1984), designed by Dave and Barry Murry of Evryware. This was the first (what was considered) Real Time Strategy
  • browser gaming

    browser gaming
    One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game. this allowed players to play online without paying anything they were able to acces the game anywhere at anytime
  • cloud gaming

    cloud gaming
    2010 – OnLive launched the world's first commercial cloud gaming service. 2011 – Gaikai launched a cloud gaming service featuring games like Dead Space 2, The Sims 3, Spore, and Mass Effect 2. This opened the world to playing games over the internet instead of ahving to download the game.
  • Now

    Now
    Today there are hundreds if not thousands of games. Which players can access at any point in time.