Soulace | Continent of Gaia Magna - Common Timeline

Timeline created by miarkwz
  • 5,000 BCE

    Reign of Demigods

    Reign of Demigods
    The first elves are born as the offspring of demigods. These demigods were the first rulers of their respective tribes and much of the Old Magic in the world is attributed to them. It is at this point that written record began, as the elves invented the first written language, Elvish. Humans existed at this point but they inhabited settlements and had nomadic tendencies while elves began to construct established cities and did not record their history in written word.
  • 5,000 BCE

    Map of Gaia Magna

    Map of Gaia Magna
    This is the official map of the Nation of Ortvalas.
  • 4,950 BCE

    Reign of Demigods

    Reign of Demigods
    The demigods and first elves usher in the first Golden Age of Gaia Magna.
  • 4,900 BCE

    Reign of Demigods

    Reign of Demigods
    The first elves discover wild magic. Other races begin to be catalogued, such as goblins, drow, fey, etc.
  • 4,800 BCE

    Reign of Demigods

    Reign of Demigods
    Wild magic begins to corrupt the minds of the first elves – the first conflicts between the first elves and demigods begin. The first Golden Age ends.
  • 4,600 BCE

    No Common Reign

    No Common Reign
    First recorded sighting of dwarves. The northern mountains are quickly overrun and claimed as territory of Fäl Hundar. Dwarvish is now included as an official continental language. He rules the mountains with savagery and brutality, only matched by the madness of the first elves. The demigods exit the conflict and seclude themselves on modern-day Emperor Hearth, only to be consulted for guidance.
  • 4,500 BCE

    Peace Summit

    Peace Summit
    The first peace summit is held to discuss negotiations and have a chance for the racial leaders to meet. Fäl Hundar is assassinated by an Elvish spy and the lineage of Fäl declare an Eternal War with the elves as Fäl Bruthal, Hundar’s son, takes leadership of the dwarves.
  • 4,300 BCE

    Peace Summit

    Peace Summit
    The first magical artifacts begin to appear in the form of infused natural items, such as gems, trees, etc. that could be harvested and refined.
  • 4,200 BCE

    Peace Summit

    Peace Summit
    Through the usage of the magical artifacts, the first human ruler rises to power – Dianoma the Amazoness, born in the jungle Tch’inoua. The humans aren’t invited to the peace summit as they aren’t seen as a threat so the human army begins its conquest eastwards.
  • 4,150 BCE

    Peace Summit

    Peace Summit
    The humans manage to conquer multiple first elf towns and settlements, leading the elves to rush to research new artifacts. At this point the elves began to divide into wild magic utilizing druids, called wood elves and artifact utilizing fighters, called high elves.
  • 4,100 BCE

    Peace Summit

    Peace Summit
    The humans are invited to the peace summit for the first time led by Dianoma. The elves inhabit two tables now, one for each variant of their race. The demigods begin to express discontent at the constant fighting and the state of the world at the peace summit. Common tongue is developed as a simpler form of record-keeping and is adopted as the official language of Gaia Magna.
  • 3,900 BCE

    Peace Summit

    Peace Summit
    Humans start getting brave and begin to adventure to the South through Tch’inoua. They encounter the first instances of gnomes in the deep jungle and befriend them by teaching them how they use artifacts. Gnomes were actually already using artifacts at this point, just in a different, more naturalistic way. The first human/gnome alliance is formed and through the interactions with other races the gnomes develop Gnomish, which is recognized as an official language.
  • 3,900 BCE

    Peace Summit |2

    Peace Summit |2
    The dwarves begin to mine the Troll’s Horns in the North, finding immense sources of magical power. This power allows them to begin shifting the conflict in their favor.
  • 3,800 BCE

    Demon Invasion

    Demon Invasion
    A final effort from the wood elves causes a breach in the planes of existence, causing a schism to appear near present-day Heroica – allowing demons to enter the world. All conflict between the warring races halted temporarily as they formed an alliance to combat the demon army.
  • 3,750 BCE

    Demon Invasion

    Demon Invasion
    The demon army has eradicated much of the alliance’s forces. Citizens of Gaia Magna have grown accustomed to red skies and dangerous weather conditions as a result of the demonic energies. Artifacts began acting strangely in the presence of demons, and new variants began to appear: tainted, twisted versions of their former selves.
  • 3,650 BCE

    Demon Invasion

    Demon Invasion
    The demigods seclude themselves for many years after expressing their distaste. A desperate search party manages to find their location and the alliance’s leaders travel to them to ask for aid. The demigods see how the races have come together in order to fight and are pleased. They grant the alliance an avatar, a child born to a human woman who has immense natural magical strength. He is called Heil and he is trained in secret, unknown to the demon army.
  • 3,627 BCE

    Heil's Triumph (1)

    Heil's Triumph (1)
    By this point the demons have all but won the fight. A final group of elite fighters called the Heil no Seger is brought together to attempt and kill the demon general. As Heil begins to fight with him, he starts to absolutely overwhelm the demon. Sensing this, the general begins to cast a spell, Eternal Damnation – a spell which would kill himself, depleting himself of all life energy, but curse the people of the alliance.
  • 3,627 BCE

    Heil's Triumph (2)

    Heil's Triumph (2)
    Heil counteracts this by sacrificing himself, causing the general’s spell to backfire – killing the majority of the demons. Heil’s spirit is left behind in a gem called the Heilstone and is placed in a scepter to be wielded by the future emperor of Gaia Magna.
  • 3,600 BCE

    Reign under the High King (2)

    Reign under the High King (2)
    The different races unite under the High King, Heil’s younger brother Hassan (born 3648). Together they begin to rebuild and re-cultivate their land, beginning the second Golden Age. Many of the original artifacts were destroyed or corrupted, and only a few remain. The majority of them are claimed by the High King and his guard.
  • 3,600 BCE

    Reign under the High King (1)

    Reign under the High King (1)
    Most of the demons are chased south to what would become known as The Badlands, but some babies begin to be born in the realm of the High King who have demonic features. These creatures are dubbed Tieflings and are shunned and driven out of the territory. They travel to the southeast through Tch’inoua to the southern areas of Gaia Magna and find they can survive the scorching heat of the desert, making it their new home.
  • 3,500 BCE

    Reign under the High King

    Reign under the High King
    Hassan’s empire has spread to present-day Tch’Valasta, and the tiefling empire has spread to modern day Pellas to the north and Belastung in the south. Magic is beginning to return to the world, and more artifacts are being found. Peace and prosperity reign in the united empire, but as Hassan grows older, word spreads of the lack of a successor.
  • 3,450 BCE

    Reign under the High King's Steward

    Reign under the High King's Steward
    In his old age, Hassan has been unable to provide a fit heir to the throne. His elder son died in childbirth and his younger son, Bartholomew (born 3452), ran away from home at the age of 15 to be an adventurer. The younger son was hunted tirelessly by the royal guard until at the age of 223, Hassan passed away and his advisor, Sarn the Fair, took the position of steward. The second Golden Age ends.
  • 3,400 BCE

    Reign under the High King's Steward

    Reign under the High King's Steward
    During Sarn’s time in power, there is much dissent, as people see him unworthy of wielding the Heilstone, not being of the blood of Heil. In 3397, Bartholomew returns to his kingdom, and upon his arrival at the main castle and confrontation from Sarn, promptly decapitates the steward and reclaims the Heilstone as his own. He proclaims that he is freeing his people and they accept him back as their High King with open arms.
  • 3,350 BCE

    Reign under the High King's Son

    Reign under the High King's Son
    Bartholomew’s reign has proven to be strange at best – he presents cordially in public, proclaiming the beauty of cross-race culture yet makes shady deals that favor certain races and discriminate against others. He denies all affiliation with the affairs, but in particular he favors the elves and ignores the dwarves. Old disputes begin to rise again between the races and before long infighting in the regions begins, but is quickly stopped by Bartholomew’s troops.
  • 3,300 BCE

    Reign under the High King's Son (1)

    Reign under the High King's Son (1)
    Bartholomew’s reign has gone from bad to worse in the past 50 years as he orders all magical items to be confiscated, all written record to be banned, no person be allowed to leave the borders, and all wild magic users to be executed immediately. With an otherworldly speed, his troops carry out all of his orders in just one month, dubbed the Scarlet Month by texts.
  • 3,300 BCE

    Reign under the High King's Son (2)

    Reign under the High King's Son (2)
    Some makeshift rebellions rise up but are quickly quieted, as the regions are already experiencing race-related conflicts. The leaders of each race are replaced with Bartholomew’s elites.
  • 3,250 BCE

    Reign under the High King's Son (1)

    Reign under the High King's Son (1)
    The demigods once again emerge, as the citizens of Bartholomew’s realm have been entirely oppressed. After consulting with the different race leaders, (the new ones put in place secretly) the demigods decide to confront Bartholomew.
  • 3,250 BCE

    Reign under the High King's Son (2)

    Reign under the High King's Son (2)
    Their pleas to come to his senses are met with their deaths, as Scythus the Deceiver and his legion of demons reveal themselves and eviscerate the demigods with the use of the Heilstone, having stolen the bodies of Bartholomew and his adventuring group as they travelled through The Badlands many years prior. Thus begins the Age of Despair.
  • 3,150 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    Scythus has full control over the north, while the southern deserts are controlled by settlements of tieflings, who have begun their own writing language – Infernal. Most of the records from this time come from either the journals of Scythus or from tiefling manuscripts. Their earliest writings detail sightings of large reptilian creatures that would destroy settlements and steal resources.
  • 3,050 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    The records describe the tieflings slaying their first dragon. Scientific research on anatomy, magic detailings, and other documents can be seen after this point. Scythus creates a law stating possession of magical artifacts is punishable by death. The new generation of wild magic users are now feared, as any child found to have it was immediately brainwashed and enlisted into the elite force.
  • 2,950 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    Tiefling settlements expand into cities, and the first dragonborn settlements are discovered. Draconic is discovered as a language.
  • 2,850 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    The tieflings and dragonborns begin their first conflict, dubbed Sakartha.
  • 2,750 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    The first conflict is won by the dragonborns, driving the tieflings northward. Some residents of Scythus’s realm manage to escape to the south but upon asking the tieflings for help are ignored.
  • 2,650 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    The second tiefling/dragonborn conflict begins – this one called Sakarith. Once again, it is won by the dragonborns, who have begun to expand northward from the area where present-day Belastung is.
  • 2,550 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    After a series of attempts to fight back against Scythus, the beaten citizens begin to lose hope – telling stories about a hero who would come and save them. At this point, the lack of written word has made Heil all but a legend, and the Heilstone has been almost entirely forgotten.
  • 2,450 BCE

    Reign of the Deceiver

    Reign of the Deceiver
    By chance, it is discovered that Scythus has been using the Heilstone to power his conquest, and for the first time in centuries, the citizens have hope. In secret, plans are made for his downfall.
  • 2,350 BCE

    The Fall of the Deceiver (1)

    The Fall of the Deceiver (1)
    A brave group of heroes, dubbed Notre Espere by the citizens, manage to steal the Heilstone and smash it – releasing the Avatar of Heil. Unfortunately, the group sacrifices their lives in the process, but the Avatar of Heil is able to kill a weakened Scythus and his elites. Without the Heilstone, the various outposts and city guards are overturned as well.
  • 2,350 BCE

    The Fall of the Deceiver (2)

    The Fall of the Deceiver (2)
    After the races retake their holds, the Avatar of Heil blesses the races’ leaders and disintegrates, disappearing into the air. The first Grand Council is formed, creating a parliament of racial leaders. A period of peace begins again, but it is an unsure peace. While Scythus had been defeated, the world had been stripped of its magic and much of the land had been scorched to the point of death.
  • 2,350 BCE

    The Fall of the Deceiver (3)

    The Fall of the Deceiver (3)
    An age of peace begins but it is one of famine and hardship. Thus ends The Age of Despair.
  • 2,250 BCE

    Reign of the Grand Council (1)

    Reign of the Grand Council (1)
    The northern tieflings observe the Council’s citizens struggling, so they begin to invade and ransack human and gnomish towns in the areas near Tch’inoua. The dragonborns begin to establish cities of their own, and venture eastwards towards the Badlands in their explorations.
  • 2,250 BCE

    Reign of the Grand Council (2)

    Reign of the Grand Council (2)
    Unfortunately, the brainwashed wild magic users under the rule of Scythus perished without outside command, and with them went the understanding of the art. Wild magic children become exceedingly rare, to the point that many citizens don’t believe in their existence.
  • 2,200 BCE

    Reign of the Grand Council

    Reign of the Grand Council
    Tiefling strongholds are established in southern Tch’inoua. Whispers of the demigods’ return and sightings begin to spread throughout the land. Some areas begin to have bountiful harvests, and the world begins to regrow. Halflings begin to emerge from the hills of Qua’rai, and while normally nonviolent, begin to form protected settlements. Dragonborn documents are difficult to find during this time period.
  • 2,100 BCE

    Reign of the Grand Council (1)

    Reign of the Grand Council (1)
    An elf discovers a corrupted artifact hidden a millennium ago, in the age of Heil, and is tainted. Her offspring are the first orcs and spread through the land like a virus. The tieflings and halflings create an alliance and the tieflings attempt to continue northward but are stopped by more fortified human and gnomish forces.
  • 2,100 BCE

    Reign of the Grand Council (2)

    Reign of the Grand Council (2)
    Dragonborn archives begin again and detail a dark time in their history for their people. Their cities begin to shrink and the population dwindles. Dwarves return to mining and are mainly forgotten or at least were allowed to be forgotten by the rest of the world. Most of their documents in this time period are ledgers and receipts.
  • 2,000 BCE

    Reign of the Grand Council (1)

    Reign of the Grand Council (1)
    The southern tieflings begin to retake the southern desert from the dragonborns. Only a few settlements of dragonborn remain and the dragons have vanished. The northern tieflings and halflings begin to develop their land, building huge monuments. They seclude themselves and begin a solitary golden age.
  • 2,000 BCE

    Reign of the Grand Council (2)

    Reign of the Grand Council (2)
    For the past 300 years, the council has maintained peace between the elves, humans, half-elves, and gnomes, and on the date 2000 years before Valas’s birth, the demigods appear to the council and foretell the apocalypse, the Rending of Worlds, destined to happen 3000 years from the current date. They stated that the world’s magic had been broken from Scythus’s reign.
  • 2,000 BCE

    Reign of the Grand Council (3)

    Reign of the Grand Council (3)
    Through various experiments carried out by the demon general, he had caused the magic of the world to self-evolve, exponentially faster and faster indefinitely until it would deplete itself entirely, causing all life on Gaia Magna to suffer and ultimately die. Scythus’s usage of the Heilstone in his experiments caused irreversible damage to the connection to the demigods and the magic of the world, throwing it into a state of chaos.
  • 2,000 BCE

    Reign of the Grand Council (4)

    Reign of the Grand Council (4)
    The demigods had used the majority of their power to return the world to its natural state, but they describe that as their reserves were slowly depleted, they would no longer be able to hold back the progression of magic. They state they will only be able to return at the turn of the millennium and then disappear.
  • 1,900 BCE

    Reign of the Grand Council (1)

    Reign of the Grand Council (1)
    The orcs have spread as far west as present day Tch’lochlan. They do not settle into villages, rather preferring to raid towns as they make their way across Gaia Magna. The dragonborns have disappeared entirely at this point. The southern tieflings claim the entirety of the southern desert and begin erecting huge obelisks on the dunes. Although the races meet at the Grand Council, there isn’t much interaction between them on a geographical basis.
  • 1,900 BCE

    Reign of the Grand Council (2)

    Reign of the Grand Council (2)
    At this point, the people of Gaia Magna have pretty much established their locations on the map – the humans and gnomes inhabiting northern Tch’inoua and the far northwest, mainly around the delta. The elves inhabit the Banshee’s Vale to the east and the coastal areas surrounding present day Armistrice (on the western side) and Emperor Hearth on the east. The dwarves live in the northern mountain range and the Troll’s Horns.
  • 1,900 BCE

    Reign of the Grand Council (3)

    Reign of the Grand Council (3)
    Some ventured to the eastern islands but few records are written during this time period after this point. The northern tieflings and halflings inhabit the hills of Qua’rai and southern Tch’inoua, and the southern tieflings have conquered the vast majority of the southern islands. The Badlands remain an unexplored area, as many are too afraid to approach it for fear of curses and/or demons. The dragonborns are still missing.
  • 1,800 BCE

    Reign of the Grand Council

    Reign of the Grand Council
    The first half-orcs are born, creating small settlements near modern day Valentar and driving back the tieflings.
  • 1,700 BCE

    Reign of the Grand Council

    Reign of the Grand Council
    During 1704 BV, a group of adventurers travelled along the island bordering The Badlands, only to find their ship blown back by some otherworldly force. Legends began of a multi-headed creature who guarded the southern island, protecting Gaia Magna. The half-orcs through sheer strength have managed to move the southern tieflings back east into the desert, and begin to establish settlements.
  • 1,600 BCE

    Collapse of the Council

    Collapse of the Council
    Some human and gnomish cities begin to have troubles with roving bands of tief/halflings and the human/gnome alliance requests aid from the Grand Council, but it is denied, as they have adopted a stance of pacifism and are wary of starting conflict again. The elves have taken a bit of a leadership position as well, which leads to some frustration from the other races. The third Golden Age ends as the humans and gnomes leave the council, also ending the era of the Grand Council.
  • 1,500 BCE

    No Common Reign

    No Common Reign
    The tiefling/halfling alliance and human/gnome alliance have skirmishes throughout this time but there aren’t any full-on wars. The elves begin an era of self-development and unite the high & wood elves (and all other elf variants except half-elves). They establish and elf lord and lordress, ruling from the Banshee’s Vale. The dwarves begin to explore the northern islands and detail conflict with a mysterious ancient entity, driving them back to the Troll’s Horns.
  • 1,400 BCE

    No Common Reign (1)

    No Common Reign (1)
    The tiefling/halfling/human skirmishes escalate. The War of Duality begins. Humans begin to research artifacts, and alchemists discover a new way to incorporate the artifacts into an individual’s body. The person doesn’t gain any natural magical ability, but a lot of the downfalls of the artifacts are circumvented with the new procedures.
  • 1,400 BCE

    No Common Reign (2)

    No Common Reign (2)
    The tiefling/halfling army, however, have been fortified by the structures they built in the past, and have been blessed by their patron demons. The battles continue to stalemate. The southern tieflings begin to journey eastwards but are stopped in the same location as the previous adventurers.
  • 1,300 BCE

    The Runeblood Scourge (1)

    The Runeblood Scourge (1)
    The War of Duality continues, and humans and gnomes using either insertable or injectable magical essence begin to develop severe mental and physical maladies, called the Runeblood Virus, eventually shortened to just Runeblood. All development on the experiments immediately halt as all efforts go towards curing the virus.
  • 1,300 BCE

    The Runeblood Scourge (2)

    The Runeblood Scourge (2)
    The virus begins to transmit to individuals without implants, and the mortality and spread rates exponentially increase. The human/gnome alliance request aid from the elves, and the elves observe the severity of the disease, beginning research on treatment as well. Conflict comes to a halt as tieflings and halflings begin to contract the virus as well.
  • 1,200 BCE

    The Runeblood Scourge (1)

    The Runeblood Scourge (1)
    Runeblood, although it hasn’t been cured, has been treated & quarantined to the islands in the middle of Gaia Magna. Although the mortality rate is recorded as 100%, some individuals develop the symptoms without dying. These people are called Husks, as they have been completely drained of their magic. They wander the central islands, feeding on whatever magical sources they can find.
  • 1,200 BCE

    The Runeblood Scourge (2)

    The Runeblood Scourge (2)
    Outside of the islands, the lack of implants or injections causes the Runeblood epidemic to dwindle. The elves oversee relations between human/gnomes and tiefling/halflings as they come to a begrudging agreement. Dwarves during this period begin to express desire to integrate back into the affairs of Gaia Magna again, finding themselves unable to survive in isolation in the northern regions of Gaia Magna.
  • 1,200 BCE

    The Runeblood Scourge (3)

    The Runeblood Scourge (3)
    Their recent adventures to the northern islands have also left them in a state of rebuilding. The elves express their displeasure with the dwarves’ lack of focus and dedication but in the pursuit of bringing the races together they allow their leaders back to the summit. There is a large push for a united Gaia Magna, but the tieflings express discomfort that the southern tieflings aren’t included. The summit is continually delayed for a century until relations are finally established.
  • 1,100 BCE

    The Rise of the Equirium (1)

    The Rise of the Equirium (1)
    The southern tieflings, upon seeing the acceptance of the northern tieflings agree to join the summit. The new racial parliament is called The Equirium, and new advances are made to retake the central island from the Husks. The southern tieflings run out of land that hasn’t already been conquered, so they begin to dig under the sands.
  • 1,100 BCE

    The Rise of the Equirium (2)

    The Rise of the Equirium (2)
    To the west, the half-orcs are constantly oppressed by the tieflings, but haven’t been able to fight back. During their period of rebuilding, humans/gnomes begin a period of infrastructure development, while the tieflings and halflings focus on the exploration and mapping of southern Tch’inoua.
  • 1,100 BCE

    The Rise of the Equirium (3)

    The Rise of the Equirium (3)
    Elves begin to view themselves as the “holy race” as they were the first children of the demigods, the only hope of Gaia Magna. They begin to instate more leaders in the Equirium and eventually re-develop their leadership position.
  • 1,000 BCE

    Reign of the Equirium (1)

    Reign of the Equirium (1)
    Deep underground, tieflings discover dragonborn settlements. Upon first interactions, the dragonborns deny ever having lived on the surface but are wholly peaceful towards the tieflings. They seem unwilling to return to the surface so the tieflings continue downwards until they reach the Underdark. The Equirium have retaken the central islands, establishing Equum in present-day Armistrice.
  • 1,000 BCE

    Reign of the Equirium (2)

    Reign of the Equirium (2)
    They prepare themselves for the return of the demigods. On 1000 BV, only one demigod returns. They inform The Equirium that the prophecy was wrong and the magic disease of Gaia Magna has progressed further and faster than previously thought. The other demigods had given their lives by depleting their powers to hold back the being behind the progression of magic in the world – the Render of Worlds, the Xxyxx.
  • 1,000 BCE

    Reign of the Equirium (3)

    Reign of the Equirium (3)
    The motive of this being is not known to the demigods. The only understanding they have is that the Xxyxx creates and utilizes negative magic. It works in a similar way to matter and anti-matter in the sense that as negative magic increases, magic increases, and vice-versa, and as its power increases it causes the world to be thrown into chaos.
  • 1,000 BCE

    Reign of the Equirium (4)

    Reign of the Equirium (4)
    In 1000 years, the threat would be fully realized, and at that point it would already be too late. The demigod bestows the last of their power onto The Equirium, begging them to come together to prevent their destruction, and then disappears into the air.
  • -900 BCE

    Reign of the Equirium (1)

    Reign of the Equirium (1)
    Due to the meeting with the demigod, the Equirium view the world as now “enlightened” to the true nature of magic and of the progression of magic. They vote to attempt to negotiate with both the more domesticated half-orcs and the dragonborns. The southern tieflings are fairly unhappy about the developments, but they accept as long as they don’t lose any land.
  • -900 BCE

    Reign of the Equirium (2)

    Reign of the Equirium (2)
    The half-orcs, however, have different plans as they capture and hold hostage any diplomatic parties that enter into their lands. The dragonborns also resist reintegration and remain in their underground homes. Research begins on negative magic, but much like dark matter there is no way to feasibly produce it or observe it in a natural state.
  • -900 BCE

    Reign of the Equirium (3)

    Reign of the Equirium (3)
    The overall mood returns to hopeless without a way to understand and combat the oncoming doom. Tensions begin to ignite once again as the elves view the other races as holding them back from achieving their full potential as the holy race, and the other races view them as pompous and arrogant.
  • -800 BCE

    Implosion of the Equirium (1)

    Implosion of the Equirium (1)
    Tensions are higher than ever with rumors of the elves completing tests in secret in direct combat to the efforts of the other races. Due to the disparity in population size, all races other than the elves come together, calling themselves The True Equirium, and demand the elves relinquish any research materials. They refuse and the Reclamation begins. The elvish leaders disappear and without their guidance the elvish holds are overtaken by the True Equirium.
  • -800 BCE

    Implosion of the Equirium (2)

    Implosion of the Equirium (2)
    No information or research texts are found, leading the group to believe the elvish leaders took their resources with them before disappearing. The majority of the elvish population is either confused themselves or are unwilling to talk. Military battalions are instated in the elvish holds, and because of the rising fear of the Rending, the elves begin to be oppressed by the other races and are treated as a sub-species due to the blame placed upon their leaders.
  • -700 BCE

    Rise of the True Equirium (1)

     Rise of the True Equirium (1)
    There is still no sign of the elvish leaders. The citizens are allowed to live in the outskirts of their cities or the slums but are treated as socially inferior to even the lowest of the other races. The True Equirium once again tries to make contact with the half-orc race, but they are still cautious of outsiders and either refuse entry or capture any intruders.
  • -700 BCE

    Rise of the True Equirium (2)

    Rise of the True Equirium (2)
    Suddenly however, there is an internal shift of power and the half-orc disposition shifts to being begrudgingly open to outsiders and governmental groups. Orc is now recognized as an official continental language.
  • -500 BCE

    Reign of the True Equirium

    Reign of the True Equirium
    The elvish leaders re-emerge, and some of the champions that accompany them are somehow blessed with internal magical essence. It Is similar to that of the Runeblood implants, but completely controllable with the complete lack of side-effects. With these champions, they retake their cities and push the True Equirium back westwards. The combined forces of the races with their underdeveloped artifacts isn’t enough to hold them back and they must retreat.
  • -300 BCE

    Reign of the True Equirium (1)

    Reign of the True Equirium (1)
    The elves have furthered their research of what is now considered to be “new magic” – a magic that comes from within. It is discovered that all beings have magical essence within them, and there is a hereditary gene that can be passed down that unlocks the ability to utilize one’s magical energy. It is unknown if this new evolutionary development is due to the world’s magical progression or if it has been recessive throughout history.
  • -300 BCE

    Reign of the True Equirium (2)

    Reign of the True Equirium (2)
    Much to the elves’ dismay though, because it’s hereditary, it begins to spread through the half-elves and eventually to other races from cross-breeding. Many of the other races are extremely wary of the new magic, however, as it is stigmatized as either a direct result of the Xxyxx or from the elves messing with the magic of the world (as well as some fear of Runeblood). Some individuals go as far as to compare it to the corruption of magic as seen from Scythus and his troops.
  • -300 BCE

    Reign of the True Equirium (3)

    Reign of the True Equirium (3)
    The True Equirium doesn’t develop any new magic forces, as it becomes officially banned and the organization is disjointed and slow due to its bloated parliamentary system. Some of the most magically developed half-elves infiltrate the ranks of the True Equirium and the spread of new magic begins to quicken, frightening the True Equirium to the point of witch hunts.
  • -300 BCE

    Reign of the True Equirium (4)

    Reign of the True Equirium (4)
    The half-orcs develop their own religion and practices focused around the art of war called Takarr. It begins to become the official religion of the southern regions and is adopted by the tieflings and halflings to an extent.
  • -200 BCE

    Reign of the True Equirium (1)

    Reign of the True Equirium (1)
    Infiltration continues, and regional leaders begin to pop up under the True Equirium, taking over individual internal races. The True Equirium attempts to dig in its heels and establish Takarr as the official religion of the alliance. The half-elves rise to positions of power and the True Equirium begins to be seen as almost a joke. The races take their individual leaders more seriously and it becomes synonymous with the ways of the past.
  • -200 BCE

    Reign of the True Equirium (2)

    Reign of the True Equirium (2)
    The regional leaders tend to be more accepting of new magic, while the True Equirium completely focuses on artifact-based old magic. The fear of Xxyxx is reaching an all time high however as no developments have been made on salvation, rather just with magic itself.
  • -200 BCE

    Reign of the True Equirium (3)

    Reign of the True Equirium (3)
    The elves try to utilize their relations to the demigods to complete rituals in order to try and gather more information but upon the lack of a response they realize just how dire the situation is and relinquish all information they have on new magic. The final summit is scheduled to take place a century before the date of the Rending, 100 BV, and is organized by the True Equirium.
  • -100 BCE

    The Rending Panic (1)

    The Rending Panic (1)
    The final summit takes place with all races coming together for a last time in order to try and determine if there is a possibility of salvation. Through weeks of prayer and ritual, no development is made and no communication from demigods is heard, which leaves the True Equirium, the elvish dominion, and the regional leaders wondering what to do next.
  • -100 BCE

    The Rending Panic (2)

    The Rending Panic (2)
    They pray to the demigods stating that they have come together in alliance, but as emotions heighten again, word begins to spread that the True Equirium sabotaged the rituals in retaliation to the lack of faith in them. This rumor is spread from within from the half-elf infiltrators, and since it is internal, it is universally accepted, creating an immediate hatred of the organization.
  • -100 BCE

    The Rending Panic (3)

    The Rending Panic (3)
    The True Equirium leaders are held to trial and ultimately slaughtered in cold blood. The races devolve back into their individual alliances and a period of chaos begins as old racial conflicts arise again as the consequences of the future don’t matter when the apocalypse is imminent.
  • AD 1

    Valas's Awakening (1)

    Valas's Awakening (1)
    As the date of the apocalypse nears, new fringe groups spring up – each with their own explanation on how to save Gaia Magna. The races divide further, and it is widely accepted that at some point during the year the world would just suddenly end, or at least it is hoped that that is how Gaia Magna will die. New magic and old magic groups fight constantly, and it has become the new dichotomy of Gaia Magna.
  • AD 1

    Valas's Awakening (2)

    Valas's Awakening (2)
    Old magic distrusts new magic and sees it as the cause of the apocalypse, and new magic views old magic as outdated, weak, and holding new magic back from saving Gaia Magna. As all hope seems lost, the date comes and passes, and nothing changes, leaving Gaia Magna extremely confused. During this period, the dragonborns emerge from underground again and are led by two brothers, Valas and Primus.
  • AD 1

    Valas's Awakening (3)

    Valas's Awakening (3)
    The dragonborns view the chaos of the world and are disgusted. The dragonborns, in comparison to the other races, have developed an intimate relationship with magic in their time of isolation, and almost act as shamans/wise elders. Valas is highly developed in new magic, while his brother predominantly utilizes old magic, and through their combination, they form an unstoppable force.
  • AD 1

    Valas's Awakening (4)

    Valas's Awakening (4)
    However, the brothers do not use their powers to conquer or for personal gain. They travel around Gaia Magna spreading the idea of the unity of new magic and old magic, unmatched in power by any regional champions.
  • 50

    Emergence of the Brothers (1)

    Emergence of the Brothers (1)
    Because there was no indication of any Armageddon, the fear of the Rending begins to dissipate, but the tendencies of the races haven’t changed. It is widely accepted that the re-emergence of the dragonborns had something to do with the prevention of the apocalypse, but some still believe it is either yet to come or that the demigods either were wrong or intentionally misleading.
  • 50

    Emergence of the Brothers (2)

    Emergence of the Brothers (2)
    Valas and Primus continue their pilgrimage across Gaia Magna and accumulate more and more followers. Valas becomes known as a true pacifist, never using his abilities to harm an individual. Primus on the other hand is more known for the power he wields, but is still seen as a just and wise individual. As their teachings become more and more widespread, their ideologies begin to take hold and some begin to view them as the saviors of Gaia Magna.
  • 50

    Emergence of the Brothers (3)

    Emergence of the Brothers (3)
    Valas and Primus travel northeast towards the central islands, although nobody but them knows their purpose. Their destination appears to be Emperor Hearth, and so the peoples of Gaia Magna gather there to await them. Upon their arrival, the population holds a festival for the brothers but they continue through the crowds without acknowledging them. They reach the original dwelling place of the demigods, and begin to meditate.
  • 50

    Emergence of the Brothers (4)

    Emergence of the Brothers (4)
    Valas remains meditating while Primus begins preaching of the salvation from the Rending. He states that it is still yet to come, but that the demigods never gave up on the people – just that they misjudged the amount of power that would be necessary to save Gaia Magna. He continues by saying that through Valas’s meditation, he is collecting his power to combat the apocalypse. The population that gathered for a celebration now listen to his teachings and a sense of peace is finally realized.
  • 100

    Reign of Primus (1)

    Reign of Primus (1)
    While Valas continued his meditation on Emperor Hearth, Primus began his rule over the continent – establishing the city of Armistrice. Under his wisdom, all races of Gaia Magna unite together for the first time. His people become known as Gaiities and over the course of the next few decades, Primus begins a period of education and research, instating a parliament of the most intelligent and established individuals from each race.
  • 100

    Reign of Primus (2)

    Reign of Primus (2)
    He pushes for racial equality and doesn’t place value on race – rather the information they can contribute to the common good. He rules from Armistice but travels to Emperor Hearth each year to visit his meditating brother. On the 50th year, Valas once again opens his eyes upon his brother’s visit, and joined him back to Armistrice.
  • 100

    Reign of Primus (3)

    Reign of Primus (3)
    There, both Valas and Primus continued in an age of research and development and began to develop vastly powerful new magic and old magic abilities and greatly expanded upon what magic was capable of – further than it had ever been taken before. The majority of the standard present-day magical techniques come from the rule of Primus and Valas.
  • 150

    Reign of the Brothers

    Reign of the Brothers
    The world continues in a period of peace and prosperity – developing huge cities and creating a huge mingling of races. For the first time, the regions begin to open their borders under the brothers’ “One Gaia” initiative, making it much easier for trade and development to progress.
  • 200

    Reign of the Brothers (1)

    Reign of the Brothers (1)
    The guild system is established, creating the Mages’ Guild, Fighters’ Guild, Adventurer’s Guild, and Laborers’ Guild. These guilds are continent wide, and have individual branches in regional holds.
  • 200

    Reign of the Brothers (2)

    Reign of the Brothers (2)
    The adventuring guild begins to build their resources and express the desire to explore some of the less populated or even wild areas of the continent. Because of the tumultuous past of the continent, it isn’t the most urbanized. In the Age of Valas, urbanization and futurization become two priorities.
  • 250

    The Disappearance (1)

    The Disappearance (1)
    As Primus and Valas begin to age, Valas becomes increasingly ill. Valas begins a pilgrimage back towards the southern desert and Primus accompanies him, leaving behind his wife and only son, Dualan. On his way there, one night he leaves his group and disappears. The remainder of the caravan search tirelessly for him and upon reaching the southern strait, the party finds a path of salt leading out into the water.
  • 250

    The Disappearance (2)

    The Disappearance (2)
    They walk across the salt path and discover gigantic spires coming out of the water as well as a salt crust overtop of the water. There is no sign of Valas, and Primus’s health degrades exponentially towards his death before returning to Armistrice. From this point, after months of grieving, the peoples of Gaia Magna re-unite under Dualan. Primus had his son with a high elf mate, making him half dragonborn and half high elf.
  • 250

    The Disappearance (3)

    The Disappearance (3)
    This strange combination of race intermingling would continue throughout the bloodline. In remembrance of his uncle, he bids to rename the united nation of Gaia Magna Ortvalas. His bid passes, and under his rule, Ortvalas continues its magical and scientific developments.
  • 250

    The Disappearance (4)

    The Disappearance (4)
    At this time, he also establishes a task force to research the location of the final sighting of Valas and to determine what caused his disappearance. Many believe that Valas will return one day to reclaim his throne and prevent the Rending.
  • 300

    Reign of Dualan (1)

    Reign of Dualan (1)
    Although Ortvalas doesn’t have the same peaceful feeling it once held under the brothers, Dualan proves to be a just and fair ruler, continuing many of the policies his father and uncle instated. Many express discomfort at his racial heritage, but through the demonstration of his character he is able to win over the hearts of the vast majority.
  • 300

    Reign of Dualan (2)

    Reign of Dualan (2)
    The dragonborns are still a fairly rare race, but have chosen to establish their cities in the southern area of the continent, near the half-orcs and the Great Salt Flats. The party sent to the Great Salt Flats is unable to determine any more information about Valas’s disappearance other than the fact that it appears as though the appearance of the Great Salt Flats is a direct correlation to his disappearance.
  • Period:
    5,000 BCE
    to
    3,600 BCE

    The Wild Age

    1st Age of Gaia Magna
  • Period:
    4,950 BCE
    to
    4,800 BCE

    First Golden Age

  • Period:
    3,600 BCE
    to
    3,150 BCE

    The Good Age

    2nd Age of Gaia Magna
  • Period:
    3,600 BCE
    to
    3,450 BCE

    Second Golden Age

  • Period:
    3,150 BCE
    to
    2,250 BCE

    The Age of Despair

    3rd Age of Gaia Magna
  • Period:
    2,250 BCE
    to
    1,500 BCE

    The Age of Rebirth

    4th Age of Gaia Magna
  • Period:
    1,800 BCE
    to
    1,600 BCE

    Third Golden Age

  • Period:
    1,500 BCE
    to
    -900 BCE

    The Age of Duality

    5th Age of Gaia Magna
  • Period:
    -900 BCE
    to
    -100 BCE

    The Enlightened Age

    6th Age of Gaia Magna
  • Period:
    -100 BCE
    to
    -1 BCE

    The Chaos Years

    Not considered to be an age of Gaia Magna
  • Period:
    AD 1
    to
    500

    Valas's Age

    7th Age of Gaia Magna
  • Period:
    100
    to
    250

    Fourth Golden Age