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While using computer games to support learning started in the 1980s with games like "Where in the World is Carmen Sandiego," gamification started to gain traction around 2010. Teachers use games with badges, friendly competition, and other achievements to encourage students and keep them engaged.
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Augmented reality (AR) and virtual reality (VR) can be used to help a student understand a subject on more than just a basic level. It has the potential to help kinesthetic learners as well as keep all students engaged. VR sets are becoming more accessible to schools and will only be easier to bring into classroom learning in the future.
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Flipped classrooms are learning environments where lectures are viewed digitally, outside the classroom, and what would formerly be "home"work assignments are done in class. The first recorded flipped classroom was in 2006, but the concept became more popular in 2011. Sites like Khan Academy and YouTube are utilized to help with flipped classrooms.
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Massive Open Online Courses (MOOCs) became more popular around 2012 as Internet connections became faster and more reliable. MOOCs are online classes that are available for free for anyone who wishes to enroll. Supporters of MOOCs say that the access to free classes benefits society.
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The first electronic classroom was created in 1985, but has only continued to grow. The introduction of Google Classroom in 2014 was a major step in this trend as schools started adopting this tool. It became more important to education when schools shut down during the pandemic in 2020.
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The advancements in artificial intelligence (AI) and analytics are leading teachers to have the opportunity to personalize a student's learning path. The combination of AI and analyzing data can help a teacher group students or create assignments based on skill level.
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A large percentage of kids have some sort of social media presence and even more have cell phones. Educators started trying to integrate social media into learning. Through sites like Facebook and Twitter, students can collaborate and ask questions as well as have the ability to work wherever and whenever they want.