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With the introduction of the iPad, schools started incorporating tablets into their classrooms, revolutionizing the use of tablets in education. It made mobile learning experiences, educational apps, and interactive e-books possible.
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Because of their low cost, simplicity of use, and compatibility with Google Apps for Education, Chromebooks gained rapid traction in K–12 education. They became commonplace in classrooms, especially in the United States, where they supported cloud-based education.
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By offering a centralized location for course materials, assignments, and communication, learning management systems have become crucial for administering online courses. During this time, LMSs improved in usability and were integrated with other teaching resources.
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The flipped classroom model gained popularity, in which students complete "homework" in class and interact with the curriculum at home. LMSs and video content platforms made this approach possible, encouraging active learning.
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By making educational resources more affordable and easily available to teachers and students across the globe, Open Educational Resources fostered a more cooperative learning environment while also lowering the cost of those resources.
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In learning environments, gamification techniques like leaderboards, badges, and game-like elements have increased student motivation and engagement, especially in K–12 education.
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These platforms enabled real-time modifications to learning paths and promoted a more personalized learning experience by using data and analytics to customize educational content to each student's needs.
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Blockchain technology is being investigated as a potential solution for digital diplomas and transcripts that are easily shareable and tamper-proof. It can be used to securely store and verify educational credentials.
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As social learning platforms gained popularity, more students and teachers were able to work together, share resources, and interact in a more casual setting. These platforms combined instructional resources with social media.
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By enabling students to interact and visualize difficult STEM concepts, augmented reality (AR) tools have made abstract concepts more approachable and interesting. This technology improved learning and memory in fields such as engineering, physics, and biology.
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The global COVID-19 pandemic compelled schools all over the world to quickly switch to online instruction. As a result, the use of online learning environments like Google Classroom and video conferencing tools like Zoom increased, drastically altering the nature of education.