CIS 170 Academic Achievement/uophelp

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  • CIS170 Entire Course (Devry)

    CIS170 Entire Course (Devry)
    CIS170 Entire Course (Devry)
    For more course tutorials visit www.uophelp.com CIS170C All I Labs 1,2,3,4,5,6,7 Devry University
  • CIS 170C iLab 1 of 7: Getting Started (Devry)

    CIS 170C iLab 1 of 7: Getting Started (Devry)
    CIS 170C iLab 1 of 7: Getting Started (Devry)
    For more course tutorials visit www.uophelp.com Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary
    Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program.
    In general, this lab will instruct you on:
    how to create a project; how to enter and save a program; how to compile and run a
  • CIS 170C iLab 3 of 7: Looping (Devry)

    CIS 170C iLab 3 of 7: Looping (Devry)
    CIS 170C iLab 3 of 7: Looping (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary
    You will code, build, and execute a program that will use looping to determine the score for a diver based on individual judge’s scores.
    Learning outcomes:
    Become familiar with the different types of looping structures. Be able to debug a program of syntax and logic errors. Be able to use the debug step-into feature to step through th
  • CIS 170C iLab 4 of 7: Functions (Devry)

    CIS 170C iLab 4 of 7: Functions (Devry)
    CIS 170C iLab 4 of 7: Functions (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary
    You will code, build, and execute a program that simulates the dialing of a phone using functions.
    Learning outcomes:
    Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and log
  • CIS 170C iLab 5 of 7: Arrays and Strings (Devry)

    CIS 170C iLab 5 of 7: Arrays and Strings (Devry)
    CIS 170C iLab 5 of 7: Arrays and Strings (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview - Scenario/Summary
    You will code, build, and execute two programs requiring arrays and strings. First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.
    Second program (Pig Latin): Convert words in a phrase to pig latin.
    Learning outcomes:
    Be able to
  • CIS 170C iLab 7 of 7: Sequential Files (Devry)

    CIS 170C iLab 7 of 7: Sequential Files (Devry)
    CIS 170C iLab 7 of 7: Sequential Files (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview - Scenario/Summary
    You will code, build, and execute a program that requires sequential files to create an address database.
    Learning Outcomes
    Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to
  • CIS 170C Lab 6 of 7: Menu-Driven Application (Devry)

    CIS 170C Lab 6 of 7: Menu-Driven Application (Devry)
    CIS 170C Lab 6 of 7: Menu-Driven Application (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview - Scenario/Summary
    You will utilize classes in the design of this program.
    You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.
    Learning outcomes:
    To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console applica
  • CIS 170 iLab 2 of 7: Decisions (Devry)

    CIS 170 iLab 2 of 7: Decisions (Devry)
    CIS 170 iLab 2 of 7: Decisions (Devry)
    For more course tutorials visit www.uophelp.com Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary
    You will code, build, and execute two programs requiring decisions. The first program will determine the smaller of two numbers input on the screen. The second program will calculate the shipping charge based on the purchase amount input on the screen.
    Learning outcomes:
    To be able to design program logic using either a flowchart or