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Foreign language students and English language learners can use a number of technologies to develop their proficiency in English. (pg. 204)
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This is an app that can be used to create animated movies about the water cycle. (pg. 200)
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This allows students to explore the relationships among points, lines, planes, and angles in an environment conductive to experimentation. (pg. 203)
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These help with the essential learning for students and teachers with mathematics. (pg. 204)
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These are a fast-growing alternative for schools that are trying to overcome such constraints. (pg. 205)
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These are widely used tools for organizing data sets, conducting numerical analyses, and creating graphs. (pg. 200)
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Each student has access to some type of mobile computing device to use inside the classroom. (pg. 199)
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These help demonstrate their understanding of a story or concept. (pg. 197)
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This is a representation of an activity or environment, it is a time-honored and effective teaching technique. (pg. 202)
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Students could use this as technological experience to create video journals. (pg. 197)
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This is an inquiry-based learning activity that directs learners in using information from the web. (pg. 201)
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A project that can engage the most reticent students. Students can create images and then they can pair their own voice. (pg. 196)
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This is educational software applications designed to provide the initial instruction on a given topic. (pg. 203)
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They provide a wealth of opportunities to extend learning. Not limited to social studies, virtual field trips can be used to provide information about a site that students can't visit. (pg. 202)
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This app is a series used to investigate the human body all on one app.