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Antonin Artaud took the view that illusion was not distinct from reality, advocating that spectators at a play should suspend disbelief and regard the drama on stage as reality. (Wikipedia - Virtual reality)
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Morton Heilig built a prototype of the Sensorama - a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology and is considered as one of the earliest virtual reality systems.
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The Aspen Movie Map, a crude virtual tour in which users could wander the streets of Aspen in one of the three modes (summer, winter, and polygons), was created at the Massachusetts Institute of Technology in 1978.
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Eric Howlett developed the Large Expanse, Extra Perspective optical system. The combined system created a stereoscopic image with a field of view wide enough to create a convincing sense of space.
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Jaron Lanier popularized the term "Virtual Reality" and founded the company VPL Research which developed several VR devices such as the DataGlove, the EyePhone, and the AudioSphere.
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A Japanese multinational video game developer company called "Sega" announced the Sega VR headset for arcade games and the Mega Drive console.
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SAS Cube became the first PC-based cubic room, developed by A-Z productions. It was installed in Laval, France.
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Street View - a service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings, and rural areas. It also features a stereoscopic 3D mode, introduced in 2010.
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The famous VR Headset's prototype was first designed by Palmer Luckey and presented for the first time at the E3 video game trade show by Carmack. After its huge success, Facebook announced that Oculus VR would be acquired by them for $3 billion.
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From HTC shipping their first units of the HTC Vive SteamVR headset to the release of the Oculus Rift S in 2019, Virtual Reality headsets have become today's major technology offering real-life adventures to special gaming experiences and much more.