Web-Based Computer Games

  • WorldWideWeb

    WorldWideWeb
    Tim Berners-Lee wrote the first web browser on a NeXT computer, called WorldWideWeb, finishing the first version on Christmas day, 1990. He released the program to a number of people at CERN in March, 1991, introducing the web to the high energy physics community, and beginning its spread.
  • Line-mode

    Line-mode
    Nicola Pellow, a math student interning at CERN, wrote a line-mode web browser that would work on any device, even a teletype. In 1991, Nicola and the team ported the browser to a range of computers, from Unix to Microsoft DOS, so that anyone could access the web, at that point consisting primarily of the CERN phone book.
  • Mosaic

    Marc Andreessen and Eric Bina from the NCSA released the first version of Mosaic for X-Windows on Unix computers in February, 1993. A version for the Macintosh was developed by Aleks Totic and released a few months later, making Mosaic the first browser with cross-platform support.
  • Opera

    Opera
    In 1994, the Opera browser was developed by a team of researchers at a telecommunication company called Telenor in Oslo, Norway. The following year, two members of the team -- Jon Stephenson von Tetzchner and Geir Ivars?y -- left Telenor to establish Opera Software to develop the browser commercially.
  • Mozilla

    Mozilla
    In October, 1994, Netscape released the the first beta version of their browser, Mozilla 0.96b, over the Internet. On December 15, the final version was released, Mozilla 1.0, making it the first commercial web browser.
  • Smash Engine

    The Smash Framework is an industrial strength, Open Source Flash game framework that is designed for a new generation of games. Created by the team who brought you PushButton Engine, the Smash Framework makes it easy to bring together great existing libraries and components for building games using Flash technology.
  • Period: to

    JavaScript (1995)

    HTML had limitations but javascript made those limitations into reality. Javascript was able to make popup windows and can dynamically modify the order of elements. The main problem with javascript is that it was to be loaded separately. Nowadays coders prefer to use css becuase you can get the same features using css than javasscript.
  • Period: to

    Flash (1996)

    The designer could design any shapes, layouts, animations, interactions, use any font and all this in one tool – Flash. The end-result is packed as one file and then sent to the browser to be displayed. That is, as long as a user had the latest flash plugin and some free time to wait until it loads. Unfortunately, it wasn’t too open or search-friendly and certainly consumed a lot of processing power.
  • Adventure Games Live (Smash Engine)

    Adventure Games Live (AGL) is a suite of online adventure games on the entertainment website RinkWorks. It features single-player turn-based games run in CGI on an engine written by Samuel Stoddard, who runs RinkWorks and wrote five of the ten games currently available. The suite has hosted some of its games since 1998, putting them among the web's longest-running, continuously hosted games.
  • Samorost

    Samorost is a puzzle point-and-click adventure game developed by Amanita Design. The first game of the Samorost series, it was released in 2003 for free at the Amanita Design website.
  • Codename: Gordon

    Codename: Gordon
    Codename: Gordon (also known as Half-Life 2D) is a 2D side-scrolling shooter video game made by Paul "X-Tender" Kamma and Sönke "Warbeast" Seidel. The game was produced on behalf of Nuclearvision Entertainment, and was distributed free of charge over Valve Corporation's Steam online delivery system as a promotional title for the then-upcoming Half-Life 2. The game has since been removed from Steam's storefront due to factors related to the developer's bankruptcy.
  • Fancy Pants Adventures

    Fancy Pants Adventures
    Fancy Pants Adventures is a series of free side-scrolling Flash games created by Brad Borne. Three worlds have been released so far. World 1 was released on March 14, 2006 and World 2 was released on January 9, 2008. After the 2009 Comic-Con, Borne announced he would officially start working on World 3. It was released on April 5, 2012. .
  • Flow

    Flow (stylized as flOw) is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, thatgamecompany. SuperVillain Studios released a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013
  • Quake Live

    Quake Live is a first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in.
  • Warfare 1917

    Warfare 1917 is a strategy Flash game set during World War I, developed by programmer ConArtist and published by Armor Games.
  • Google Chrome

    Google Chrome
    Google Chrome is a freeware web browser developed by Google. It was first released in 2008, for Microsoft Windows, and was later ported to Linux, macOS, iOS and Android. Google Chrome is also the main component of Chrome OS, where it serves as a platform for running web apps.
  • Tanki Online

    Tanki Online is a free multiplayer, browser-based, free-to-play game in the arcade tank simulator genre. It was created, and is developed and supported by AlternativaPlatform.
  • Robot Unicorn Attack

    Robot Unicorn Attack
    Robot Unicorn Attack is an online "endless running" video game featured on the Adult Swim and Flashline Games website. The game was produced by Spiritonin Media Games and was released in February 4, 2010. The game's soundtrack is the 1994 song "Always," by the British band Erasure
  • Kingdom Rush

    Kingdom Rush
    Kingdom Rush is a tower defense game developed by Ironhide Game Studio and published by Armor Games, released as a free flash browser game on July 28, 2011, on the iPad on December 19, 2011, on Android in May 2013, and a Unity port in January 2014 via Steam.