• Origins

    It originated in the 1940s when, after the end of World War II, the victorious powers built the first programmable supercomputers such as the ENIAC, of 1946. Note 1 The first attempts to implement recreational programs (initially programs of chess) did not take long to appear, and they kept repeating during the following decades
  • The first Videogames

    The first modern video games appeared in the decade of the 60s, and since then the world of video games has continued to grow and develop with the only limit imposed by the creativity of developers and the evolution of technology. In recent years, we are witnessing an era of technological progress dominated by an industry that promotes a model of rapid consumption where new superproductions become obsolete in a few months, but where at the same time a group of people and institutions
  • The videogames advanced

    In recent years, we are witnessing an era of technological progress dominated by an industry that promotes a model of rapid consumption where new superproductions become obsolete in a few months, but where at the same time a group of people and institutions - aware of the role that the pioneer programs, the companies that defined the market and the great visionaries had in the development of this industry- have begun the formal study of the history of video games.
  • Most popular game

    The most immediate reflection of the popularity that the world of video games has reached in contemporary societies is an industry that employs 120,000 people and generates multimillion-dollar profits that increase year after year.5 The impact of the The emergence of the world of video games meant a revolution whose social, psychological and cultural implications are the object of study of a whole new generation of social researchers
  • video games are just as popular as movies and novels?

    As happened with the cinema and television, the videogame has achieved in just half a century of history the status of artistic medium, and such achievement has not taken place without a constant transformation and evolution of the concept of videogame itself and its acceptance . Born as an experiment in the academic field, it managed to establish itself as a product of mass consumption in only ten years, exerting a formidable impact on the new generations who watched video games with a novel
  • Impact of video games

    until this year, video games have caused a great impact and have also helped us: 1-know basic English
    2-help us kill boredom
    3-help to unite with the family
    Video games help us a lot, they also take us to different stories and characters that end up liking us until trying to imitate them