Timeline of Media Interaction

  • Television (TV)

    Television (TV)
    elevision (TV), sometimes shortened to tele or telly, is a telecommunication medium used for transmitting moving images in monochrome (black and white), or in color, and in two or three dimensions and sound. The term can refer to a television set, a television show, or the medium of television transmission.
  • Radio

    Radio
    Radio has the ability to reach across borders and can become a valuable source of information
    where reliable news is scarce. Radio has proved its worth in times of emergency such as when access to the
    mobile network is down as a result of an overload, or phone lines are cut
  • Book

    Book
    A handwritten or printed work of fiction or nonfiction, usually on sheets of paper fastened or bound together within covers.
  • Newspaper

    Newspaper
    Newspapers can cover a wide variety of fields such as politics, business, sports and art, and often
    include materials such as opinion columns, weather forecasts, reviews of local services, obituaries, birth
    notices, crosswords, editorial cartoons, comic strips, and advice columns
  • Computer

    Computer
    An electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.
  • PS2

    PS2
    The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000 and in Australia and Europe on November 24, 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation console line-up.
  • PSP

    PSP
    The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony
    Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24,
    2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of
    consoles
  • Google Chrome

    Google Chrome
    Google Chrome is a cross-platform web browser developed by Google. It was first released in
    2008 for Microsoft Windows, and was later ported to Linux, macOS, iOS, and Android where it is the default
    browser built into the OS.
  • Gmail

    Gmail
    Gmail is a free email service provided by Google. As of 2019, it had 1.5 billion active users
    worldwide. A user typically accesses Gmail in a web browser or the official mobile app. Google also supports
    the use of email clients via the POP and IMAP protocols.
  • Mobile Phone

    Mobile Phone
    Mobile phones are used for a variety of purposes, such as keeping in touch with family members,
    for conducting business, and in order to have access to a telephone in the event of an emergency. Some
    people carry more than one mobile phone for different purposes, such as for business and personal use.
  • Facebook

    Facebook
    Facebook's layout encourages personal sharing, commenting and other forms of communication.
    When you sign on to the site, the homepage fills with stories about others. Even for the group of users over 65,
    35 percent have a Facebook account, the largest percentage of any social network for this group of people.
  • Messenger

    Messenger
    important marketing channels. Consumers simply are moving away from the noise of email.
    Messenger marketing can yield over 80 percent open rates, multiples more effective than email. This makes
    developing a marketing strategy around Messenger critical to your business.
  • Youtube

    Youtube
    YouTube is an online video-sharing platform owned by Google. It is the second most-visited
    website in the world. In 2019, more than 500 hours of video content were uploaded to YouTube's servers every
    minute.
  • Snapchat

    Snapchat
    Snapchat is an American multimedia messaging app developed by Snap Inc., originally Snapchat
    Inc. One of the principal features of Snapchat is that pictures and messages are usually only available for a short time before they become inaccessible to their recipients.
  • Twitter

    Twitter
    Twitter uniquely provides its users the opportunity to discover what's happening in the world. That
    functional purpose translates into Twitter users operating in a different mindset when they're on the platform
    compared to other online environments.
  • Instagram

    Instagram
    Instagram is great due to its mobile-exclusive status, which can inadvertently bring you closer to
    your mobile-based customers. Users can immediately edit images and post, bringing a more “in-the-moment”
    aura to content and images and attracting more people to a specific business.
  • Telegram

    Telegram
    Telegram is a freeware, cross-platform, cloud-based instant messaging software and application
    service. The service also provides end-to-end encrypted video calling, VoIP, file sharing and several other
    features.