Timeline of Animation

  • What was the first animation?

    What was the first animation?
    Charles-Émile Reynaud created the first animation on a device called the Praxinoscope, and showed the animation to the public on October 28, 1892.
  • What was the first form of animation?

    What was the first form of animation?
    The first form of animation was just drawing/painting the pictures and running them through a device that would simply speed up the pictures from one to the next.
  • Who was the (a) father of animation?

    Who was the (a) father of animation?
    The father of animation was J. Stuart Blackton, who made the first animated film, Humorous Phrases of Funny faces. He later made dozens of animated films, some of them were very successful, others weren't so great.
  • Who invented cel animation?

    Who invented cel animation?
    Earl Hurd, in 1915, created the cel animation style, which is used for a vast majority of the animations for cartoons.
  • When was computer animation first used?

    When was computer animation first used?
    In 1971, an animated film called Metadata was the first animation that used computers to draw/model an object for animation
  • Who invented the 12 principles of Animation?

    Who invented the 12 principles of Animation?
    Ollie Johnston and Frank Thomas, animators in Walt Disney's studio, created the 12 principles of Animation. They are: Squash and Stretch Anticipation, Staging, Straight ahead action and pose to pose, Follow through and overlapping action, slow in and slow out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, and Appeal.
  • Explanation of principles (part 2)

    Explanation of principles (part 2)
    Arc gives a thrown/moving object a set path to follow
    Secondary Action creates other parts of a person doing an action for realism
    timing refers to the # of frames for a given action
    Exaggeration involves overloading some things for realism or cartoonish values
    Solid Drawings give an object weight and volume
    Appeal is how good/bad looking a character is for their role in the animation to be fulfilled.
  • Explanation of each of the principles (Part 1)

    Explanation of each of the principles (Part 1)
    Squash and Stretch is simply stretching and squashing an object or person to give it weight and flexibility.
    Anticipation is the build-up to an action, such as bending knees to jump
    Staging is to grab the audience's eyes to a certain part
    Straight ahead action and pose to pose are two diffrent ways of animating a piece.
    Follow Through and Overlapping action are ways to make a realistic action movement
    Slow in and slow out gives realistic speed to objects and people.