The Musical History of The Legend of Zelda

  • The legend begins

    In February 1986, Nintendo released the game as the launch title for the Family Computer's new Disk System peripheral.It made full use of the Disk Card media's advantages over traditional ROM cartridges with a disk size of 128 kilobytes. The sound effects used the NES's PCM channel in the cartridge version.Koji Kondo served as the composer for this game.
  • The Adventure of Link

    The Adventure of Link
    Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987, and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling. Akito Nakatsuka composed music for the Zelda II: The Adventure of Link.
  • Link to the Past

    Link to the Past
    At the time, most SNES game cartridges had 4 Mbit (512 KB) of storage space. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.This game used a simple graphic compression method on the SNES by limiting the colour depth of many tiles to eight colours instead of the SNES's native 16-colour tiles. Koji Kondo was the main composer for this installment's soundtrack.
  • Link's Awakening

    Link's Awakening
    The Legend of Zelda: Link's Awakening is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Game Boy. It is the fourth installment in the Legend of Zelda series, and the first for a handheld game console. Koji Kando was the supervising composer for this installment.
  • Ocarina of Time

    The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge. Composer: Koji Kondo
  • Majora's Mask

    Majora's Mask
    The Legend of Zelda: Majora's Mask is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. Majora's Mask is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Koji Kondo and Toru Minegishi served as composers.
  • The Legend of Zelda: Oracle of Seasons and Oracle of Ages

    The Legend of Zelda: Oracle of Seasons and Oracle of AgesJPN are two action-adventure games in The Legend of Zelda series, developed by Flagship (a subsidiary of Capcom) for Nintendo's Game Boy Color handheld console. The games feature a brighter color palette when played on a Nintendo Game Boy Advance.The music for the games was composed by two employees of the Japanese music and sound effect production company Pure Sound, credited under the pseudonyms "M-Adachi" and "Kyopi".
  • Wind Waker

    The Legend of Zelda: The Wind Waker, released as The Legend of Zelda is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on December 13, 2002.The music in The Wind Waker was composed by Kenta Nagata, Hajime Wakai, Toru Minegishi, and Koji Kondo
  • Four Swords

    Four Swords
    The Legend of Zelda: Four Swords Adventures, is the eleventh installment of Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004.Hajime Wakai. Asuka Ohta and Kōji Kondō composed the music for the game.
  • The Minish Cap

    The Legend of Zelda: The Minish Cap,is the twelfth game in The Legend of Zelda series of video games, developed by Capcom, with Nintendo overseeing the development process. The Minish Cap was the only original Zelda game released for the Game Boy Advance. Composer: Mitsuhiko Takano
  • Twilight Princess

    The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content and to port it to the Wii. Composers: Toru Minegishi, Asuka Ota, and Koji Kondo
  • Phantom Hourglass

    The Legend of Zelda: Phantom Hourglass is the fourteenth game in Nintendo's The Legend of Zelda series. It was released after The Legend of Zelda: Twilight Princess for the Wii and before The Legend of Zelda: Spirit Tracks for the Nintendo DS. An action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS. Composers:Toru Minegishi and Kenta Nagata.
  • Spirit Tracks

    Spirit Tracks
    The Legend of Zelda: Spirit Tracks is the fifteenth installment of Nintendo's The Legend of Zelda series. Developed by Nintendo for the Nintendo DS handheld game console, it was released worldwide throughout December 2009.The music of the game was composed by Toru Minegishi, Manaka Tominaga, Asuka Ota and Koji Kondo.
  • Skyward Sword

    Skyward Sword
    The Legend of Zelda: Skyward Sword is the sixteenth entry in the Legend of Zelda series. Developed by Nintendo Entertainment Analysis and Development with the help of Monolith Soft.The game makes use of the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.The game's soundtrack was primarily composed by Hajime Wakai, and long-standing series musician Koji Kondo provided additional compositions.