SquidNet 2016 Timeline By rmacyn Period: Dec 1, 2015 to Mar 1, 2016 SquidNet Development Schedule Feb 1, 2016 3D application In-App plugin release candidate Support in-app support for 3dsmax, Blender, Maya, Modo and LightWave Feb 15, 2016 Web Browser Interface Browser Rendering Support Mar 1, 2016 GPU Rendering Support Support for GPU rendering Apr 1, 2016 SquidNet Bridge Interface Interface to extend render farm sizes from cloud services.